November 2012 Archives

 

This page contains all Green Ronin News articles from November 2012.

October 2012 is the previous archive.

December 2012 is the next archive.

You can find all the articles via the archives.

 

November 21, 2012

Mutants & Masterminds Power Profile: Dream Powers

Mutants & Masterminds Power Profile: Dream Powers"To sleep, perchance to dream..." Dreams have been omens and harbingers throughout history and power over dreams means near-omnipotence in that misty nighttime world of sleep and imagination. Dream Powers range from crafting cunning illusions to nightmares able to traumatize, or even kill. For M&M Third Edition.

Mutants & Masterminds Power Profile: Dream Powers

November 20, 2012

Winter is Coming Sale!

Our Winter is Coming Sale features four excellent print books for A Song of Ice and Fire Roleplaying (the A Game of Thrones roleplaying game) at discounted prices, in our Green Ronin Online Store. For a limited time, you can get A Song of Ice and Fire Roleplaying: A Game of Thrones Edition core rulebook and Campaign Guide for just $40 each, the Chronicle Starter for just $20, and the Narrator's Kit for only $15! Winter is Coming no matter what you do (Friday, November 23 is the last day to pre-order The Night's Watch and get the PDF for just $5!) but you can build a barricade against The Others out of books!

November 19, 2012

Kickstarter Madness!

The clock is ticking for our Kickstarter project for the Mutants & Masterminds 10 Year Anniversary Edition, and you guys are really stepping up! With about three hours left, we're less than $400 in pledges short of the final stretch goal, $40,000, which is the one that makes our favorite mad professor, Christopher McGlothlin, work twice as hard, crafting a 16-page Freedom City adventure for the book instead of an eight-page one.

We really appreciate the support. You Mutants & Masterminds fans are awesome!

Check out the Mutants & Masterminds 10 Year Anniversary Edition on Kickstarter!

November 16, 2012

Mutants & Masterminds Power Profile: Darkness Powers

Mutants & Masterminds Power Profile: Darkness PowersAfraid of the dark? Darkness—and the blindness that comes with it—is one of the most primal fears, and command of darkness is one of the most primal powers. Darkness Powers turn shadows into weapons and minions, allow you to turn out the lights, or wield even more esoteric effects. For M&M Third Edition.

Mutants & Masterminds Power Profile: Darkness Powers

November 14, 2012

Kickstarter Update #5: Five Days Left!

Hello Mutants and/or Masterminds!

We've been doing great at knocking down stretch goal after stretch goal. The essays, updated characters, and dust jacket have all been unlocked, so woot for that and thanks! Hal Mangold has done a mock up of what the dust jacket and leatherette cover will look like:

M&M Deluxe Hero's Handbook 10-Year Anniversary Edition

We've now moved into the final five days of the Kickstarter and we've still got some great stretch goals ahead. We'd love to see the new adventures for Emerald City and Freedom City (as would our eager authors, Seth Johnson and Christopher McGlothlin!).

We're doing a final push for backers this week. We could love to hit that $40,000 mark and you can help! I've attached a web ad that you can feel free to put anywhere you like, with a link leading back to the front page of the Kickstarter. We'd also appreciate your links from social media. There are a lot of M&M fans out there and we want to reach them all.

Thanks again to all the backers. You folks are awesome!

Chris Pramas

November 9, 2012

Ronin Round Table: Back Issues, by Steve Kenson

As I write this, the Mutants & Masterminds Tenth Anniversary Kickstarter has passed $25,000 in funding and a stretch goal I've been looking forward to: an opportunity to revisit some beloved characters from previous editions of the game and update them to the current (third) edition game stats! Now the big question is: which characters?

Continue reading "Ronin Round Table: Back Issues, by Steve Kenson" »

November 8, 2012

Mutants & Masterminds Power Profile: Magnetic Powers

Mutants & Masterminds Power Profile: Magnetic PowersAn "attractive" power, magnetism is one of the fundamental forces of the universe and Magnetic Powers give you the ability to bend and shape metals to your will along with influencing the electromagnetic spectrum. For M&M Third Edition.

Mutants & Masterminds Power Profile: Magnetic Powers

November 1, 2012

Mutants & Masterminds Power Profile: Death Powers

Mutants & Masterminds Power Profile: Death PowersPerhaps the most feared—and most sought—power is over death itself, the ability to inflict it at will, and the power to hold it at bay in one form or another. Death powers do all this and more. Although often associated with evil, many of these powers can be used for good, and those gifted—or burdened—with them can choose whether to serve death or seek to master it. For M&M Third Edition.

Mutants & Masterminds Power Profile: Death Powers