Freeport Adventure Hooks
1: Killer crabs (see the Death Crab Swarm in Creatures of Freeport) plague fishermen.
2: A cursed Khemtian (see Egyptian Adventures: Hamunaptra) relic shows up in one of Freeportís marketplaces.
3: A ship bound for distant Naranjan (see Mindshadows) looks for a crew of capable guards for the voyage.
4: A prominent merchant/noble/wizard is murdered in a particularly gruesome and public way.
5: A cutpurse steals a small magical item from a character.
6: Bloody cutthroats terrorize the streets at night.
7: Rival gangs duke it out in a widespread war throughout Freeportís underworld.
8: Rumors of the location of a lost pirate ship surface on the streets.
9: A visiting noble from the continent has gone missing.
10: The daughter of a prominent merchant has disappeared leaving only a bloody stain in her room.
11: Strange sails are spotted on the horizon. Shortly after, mysterious cloaked people are sighted throughout Freeport.
12: The cult of the Unspeakable One holds an awful sacrifice.
13: The Yellow Sign appears on the Lighthouse.
14: A deadly plague sweeps through Freeport.
15: People stop dying; when someone takes a lethal wound, they continue to walk as undead.
16: A mad wizard accidentally summons a major fiend (see The Book of Fiends for more possibilities).
17: A massive food shortage threatens the city.
18: The fresh water supplies are contaminated, killing hundreds.
19: A powerful Valossan artifact goes missing from a local collector.
20: Press gangs roam the streets looking for conscripts.
21: A new gang emerges and quickly overpowers the other criminal elements in the city.
22: A bizarre traveling circus comes to town.
23: A famous piece of art is stolen.
24: A horrid golem rampages through the streets.
25: A prominent citizen of Freeportís past returns as a vampire.
26: Doppelgangers infiltrate the highest levels of government.
27: A violent earthquake shakes the city.
28: Fire sweeps through the city.
29: A merchant wants to expand his influences by setting up shop in nearby Libertyville.
30: Workers uncover a tunnel leading to an old Valossan enclave.
31: A hurricane approaches the city.
32: A new merchant faction specializing in selling poisons arrives in the city.
33: Every day for the last week, another dead prostitute has turned up in a different part of the city.
34: A new cult surfaces and erects a large temple.
35: The adventurers are accused of a crime they didn't commit.
36: A powerful priest becomes addicted to a new drug.
37: A love affair turns sour, and the jilted lover tries to blackmail the other.
38: The characters are imprisoned in one of Freeport's hulks.
39: The God Squad sweeps the city, looking for witches to burn.
40: A terrible and infamous pirate comes to port.
41: A terrible and infamous pirate comes to port.
42: A cleric of a lawful good god comes to Freeport seeking converts.
43: Festival day.
44: An apprentice wizard murders her master and masquerades as the spellcaster.
45: Merfolk suddenly cease trading and begin raiding ships.
46: A gate to the Abyss opens in the center of the city, but instead of a raid, demons come looking to trade.
47: A Truth That We Were Not Meant to Know is uncovered in a cellar.
48: A severed head is found in a drawer.
49: Clerics of one of Freeport's gods lose the ability to cast spells.
50: Lobstermen suddenly go missing after discovering an old ship out at sea.
51: A prize of 1,000 gp is offered to the individual who can defeat the visiting half-ogre gladiator from the continent.
52: A bar fight at the Broken Mug gets out of hand, and five people die.
53: Someone sets up one of the characters and tries to blackmail him or her.
54: People are dying after eating at the Diving Fin.
55: Rival factions struggle for control over Tent Town.
56: A famous bard comes to town for mysterious reasons.
57: A merchant looks to hire guards to "protect" his amorous daughter.
58: A wealthy merchant showers attention on one of the PCs.
59: Someone purchases a membership to the Gilt Club for one of the PCs .
60: A new constable cracks down on crime, and the gallows are full nearly every day.
61: An intelligent weapon appears in the hands of a notable.
62: One of the sewers becomes clogged, and a crew sent to open it back up never returns.
63: Weresharks strike the Docks, but seem to be looking for someone.
64: An ocean wyrm (see Creatures of Freeport) sinks a ship from the continent.
65: Four ships suddenly sink in the harbor.
66: A thaumaturge comes to Freeport and offers 1,000 gp for the heart of a child.
68: A druid mounts an expedition into the jungles in search of a rare plant specimen.
69: War breaks out between the sahuagin and the merfolk, turning the waters red.
70: A crusty captain is recruiting sailors and warriors to hunt down a monster.
71: The lobstermen unveil a new device, but before they can use it, it's stolen.
72: A weird nimbus of lights appears at night in the sea.
73: After a terrible earthquake, a new landmass surfaces.
74: Naranjan merchants (see Mindshadows) come to Freeport.
75: A wizard tries to sell dragon eggs in one of the marketplaces.
76: A strange people from a distant land invade the city.
77: A magnificent and magical ship comes to port in the city.
78: A thaumaturge erects a temple to Orcus.
79: A band of unholy warriors settle in Freeport, using it as a base of operations.
80: A comet appears in the night sky and wizards lose the ability to cast spells.
81: The youth of Freeport start disappearing.
82: A merchant's daughter marries a notable crime lord.
83: The adventurers, having survived a storm, are lost at sea.
84: The adventurers' ship crashes on some rocks, marooning them on an island.
85: All of Freeport's statues come to life and attack the citizenry.
86: A priest of an alien faith immolates himself on the street.
87: Word of a pirate's treasure spreads through the city.
88: The winds die.
89: A group of adventurers goes missing after investigating an old and purportedly haunted house.
90: A new fad emerges among the elite: all start wearing amulets of Abraxas.
91: A dignitary from a distant land asks to meet with the PCs.
92: A pregnant girl becomes the center of new cult.
93: Assassins strike out against a dozen seemingly unrelated citizens.
94: A charismatic pirate dies suddenly and his body is marked with the Yellow Sign.
95: A group of bounty hunters search Freeport for an escaped murderer.
96: A strange fog settles over one of the islands.
97: A new island surfaces in the Serpent's Teeth and then sinks back beneath the waves.
98: A Khemtian sarcophagus (see Egyptian Adventures: Hamunaptra) is brought into the city, but when opened, it's empty.
99: A fleet of small ships comes to port bearing refugees from another land.
100: A Naranjan Juggernaut (see Mindshadows) is sold to a wealthy citizen.