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   <title>Green Ronin Publishing</title>
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   <id>tag:greenronin.com,2013://1</id>
   <updated>2013-06-19T21:53:44Z</updated>
   <subtitle>Be Your Own Master</subtitle>
   <generator uri="http://www.sixapart.com/movabletype/">Movable Type 5.2</generator>


<entry>
   <title>Wild Cards SCARE Sheet 7: Hoodoo Mama (PDF) and New Online Store!</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/wild_cards_scare_sheet_7_hoodo.php" />
   <id>tag:greenronin.com,2013://1.1021</id>
   
   <published>2013-06-19T21:40:42Z</published>
   <updated>2013-06-19T21:53:44Z</updated>
   
   <summary>The seventh Wild Cards SCARE Sheet PDF is now available for sale in our NEW! Green Ronin Online Store, for just 99 cents! They say the dead walk in the bayous of New Orleans, and that everything that happens in...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://greenroninstore.com/products/wild-cards-scare-sheet-7-hoodoo-mama-pdf"><img src="http://greenronin.com/images/product/grr9607e_200.jpg" class="book200" align="right" border="0" alt="Wild Cards SCARE Sheet 7: Hoodoo Mama" /></a>The seventh Wild Cards SCARE Sheet PDF is now available for sale in our <em>NEW!</em> <a href="http://greenroninstore.com/">Green Ronin Online Store</a>, for just 99 cents!</p>
<p>They say the dead walk in the bayous of New Orleans, and that everything that happens in the city gets seen&mdash;through the eyes of dead pigeons and rats&mdash;and gets told to the city's mysterious protector, Hoodoo Mama. They say the dead are her friends, and don't tick her off, unless you want to join them... (For <i>Mutants &amp; Masterminds</i> Third Edition.)</p>
<p><a href="http://greenroninstore.com/products/wild-cards-scare-sheet-7-hoodoo-mama-pdf">Wild Cards SCARE Sheet 7: Hoodoo Mama (PDF)</a></p>
<p><b>New Green Ronin Online Store!</b></p>
<p>People clicking the product links above will discover that we have completely redone our Green Ronin Online Store. If you had an account in our old store, your basic customer data (name, email address, and billing and shipping addresses) have probably been copied over. Please try to <a href="http://greenroninstore.com/account/register">create an account</a>. If you get a message saying that email address is already taken, just reset your password (you're really creating a password, as we did not transfer those) to log in.</p>
<p>We hope the new store makes shopping easier for you. Please do let us know what you think, or if you have any trouble registering or logging in.</p>]]>
      
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<entry>
   <title>A Blog of Games : Season 3, Episode 8: &quot;Marriage Between the Houses&quot;</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/a_blog_of_games_season_3_episo_5.php" />
   <id>tag:greenronin.com,2013://1.1020</id>
   
   <published>2013-06-19T21:08:24Z</published>
   <updated>2013-06-19T21:36:11Z</updated>
   
   <summary>This week in A Blog of Games, is that the sound of wedding bells, or is it the clash of sword on steel? Inspired by Episode 8 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>This week in A Blog of Games, is that the sound of wedding bells, or is it the clash of sword on steel? Inspired by Episode 8 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with caution.</p>
<p><a href="http://greenronin.com/sifrp/2013/06/season_3_episode_8_marriage_be.php">A Blog of Games : Season 3, Episode 8: "Marriage Between the Houses"</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>Free RPG Day 2013</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/free_rpg_day_2013.php" />
   <id>tag:greenronin.com,2013://1.1018</id>
   
   <published>2013-06-15T07:00:01Z</published>
   <updated>2013-06-16T07:21:47Z</updated>
   
   <summary>[EDIT: Sorry! Time&apos;s up!] As it happens, Free RPG Day falls on my birthday this year. Don&apos;t worry, you don&apos;t have to get me anything! Your continued support of Green Ronin is the best gift I could ask for. Instead,...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>[EDIT: Sorry! Time's up!]</p>
<p>As it happens, Free RPG Day falls on my birthday this year. Don't worry, you don't have to get me anything! Your continued support of Green Ronin is the best gift I could ask for. Instead, I'd like to give something to you. For the full 24 hours of June 15, you can <del title="Sorry! Time's up!">download a bundle of free <i>Mutants &amp; Masterminds</i> goodness</del>. It includes the <i>M&amp;M Hero's Handbook,</i> the 10 pre-generated characters of the Sentinels, and Chapter 0 of the <i>Emerald City Knights</i> adventure series. If you've ever been curious about <i>Mutants &amp; Masterminds,</i> now is your chance to check it out!</p>
<p>Chris Pramas</p>

<p><del title="Sorry! Time's up!">Free RPG Day 2013 Bundle</del></p>]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Not-So-Secret Origins</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/ronin_roundtable_not-so-secret.php" />
   <id>tag:greenronin.com,2013://1.1017</id>
   
   <published>2013-06-14T22:09:40Z</published>
   <updated>2013-06-14T22:16:36Z</updated>
   
   <summary>[Note: It&apos;s a special double-header Friday for Ronin Round Table. Here&apos;s another post, from Steve Kenson, live at Origins in Columbus, OH!] By the time you read this Ronin Roundtable, I should be attending the Origins Game Fair in downtown...</summary>
   <author>
      <name>Steve Kenson</name>
      <uri>http://mutantsandmasterminds.com/</uri>
   </author>
   
      <category term="Ronin Round Table" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>[Note: It's a special double-header Friday for Ronin Round Table. Here's another post, from Steve Kenson, live at Origins in Columbus, OH!]</p>

<p>By the time you read this Ronin Roundtable, I should be attending the Origins Game Fair in downtown Columbus, OH, as a guest of honor, since the convention's theme this year is &quot;Superheroes&quot; (if they don't find a way to work the phrase &quot;Secret Origins&quot; into it, that's an opportunity lost, if you ask me). So, I figured I'd take the opportunity to talk a bit about Origins and my experiences with it, as both a fan and game industry professional.</p>]]>
      <![CDATA[<p>My first Origins was also my first GenCon, as it happens: GenCon/Origins 1988 was a rare combined event. In those days, Origins moved around from host city to host city, whereas GenCon was held in Milwaukee. That year, both conventions were held jointly on the same weekend. It was quite the introduction to the convention scene for me! At the time, I wasn't really clear on the distinction between GenCon and Origins, since I spent so much of that first convention wandering around in a star-struck daze.</p>

<p>I didn't make it to Origins again until the convention had settled into its new permanent home in Columbus. By that point, I was making forays into the freelancing scene, and I discovered something about Origins: It was a better &quot;hangout&quot; convention than GenCon. Smaller and not quite so heavily attended, Origins afforded professional attendees a bit more down-time, as well as better opportunities to slip away from their booths for a meeting, as well as drinks or dinner in the evenings. I was able to make a lot of freelance contacts at Origins, and then follow up on them at GenCon, since, for many years, I attended both conventions, particularly once I signed on to work full time for Green Ronin.</p>

<p>Then, a few years ago, Green Ronin, like a number of companies, cut back on convention expenses, and that included no longer attending Origins, since it took place so close to GenCon in August: the two almost back-to-back conventions were a lot of work, a big expense (especially for travel, lodging, and food), and a long haul for the summer season. It was staff hours that could be devoted to getting product finished, especially if you wanted to have something out at GenCon! So once Green Ronin stopped going to Origins, so did I. The company eventually brought back a smaller presence to the con, but this year will be my first at Origins in several years now.</p>

<p>Naturally, I'm looking forward to walking familiar ground again, not just the halls of the convention center itself, but also the streets of Columbus, including the boutiques and galleries of the Short North and sampling the foods of the North Market. I'm also looking forward to seeing how the convention (and the city) have changed in the years I've been away. Origins always struck me very much as a con where people came to play games and to spend time with friends both new and old. While that's true of most game conventions, it has always seemed particularly true for Origins, and I'm looking forward to renewing our acquaintance. If you happen to be at the con yourself this week, why not find me at one of my events and say hello?</p>]]>
   </content>
</entry>

<entry>
   <title>Ronin Round Table : Gaming: It&apos;s In The Blood  </title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/ronin_round_table_gaming_its_i.php" />
   <id>tag:greenronin.com,2013://1.1016</id>
   
   <published>2013-06-14T20:57:13Z</published>
   <updated>2013-06-14T22:16:08Z</updated>
   
   <summary>I&apos;ve been gaming since I was three years old. My parents were firm believers in games as a family pastime. We played kids&apos; games like Hi-Ho Cherry-O, Ropes and Ladders, and Candyland as soon as I was old enough, then...</summary>
   <author>
      <name>Bill Bodden</name>
      <uri>http://greenronin.com/</uri>
   </author>
   
      <category term="Ronin Round Table" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="579" label="Bodden" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="502" label="Round Table" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>I've been gaming since I was three years old.</p>

<p>My parents were firm believers in games as a family pastime. We played kids' games like <em>Hi-Ho Cherry-O, Ropes and Ladders,</em> and <em>Candyland</em> as soon as I was old enough, then graduated to things like rummy, <em>Monopoly,</em> and <em>Clue</em> as my reading skills and attention span developed.</p>]]>
      <![CDATA[<p>I discovered role-playing games in 1977 with the release of the first commercially-produced <em>Dungeons &amp; Dragons</em> set&mdash;the one in a flat box with a wizard and an armored archer confronting a red dragon. It was a glorious discovery, and while my friends and I fumbled around getting the hang of how the rules worked, the principle was very clear and totally appealing: we would get to play the main characters in our own stories.</p>

<p>Since then I've gone on to play lots of RPGs, from early <em>D&amp;D</em> and <em>Traveller</em> to <em>Mutants &amp; Masterminds, Call of Cthulhu, Fiasco, Vampire: The Requiem,</em> and <em>Dragon Age.</em> I've even written for a few: <em>Warhammer Fantasy Roleplay, Mutants &amp; Masterminds, Leverage,</em> and others. The problem these days is time; most people I know never seem to have enough of it, and the weekly game goes bi-weekly; then monthly. Eventually, people lose the thread of the adventure and the game dies out. It's tough, but as we leave college age behind, life gets in the way of our hobbies.</p>

<p>One suggestion to help with this is to take your game online. There are a number of services available to allow for an Internet conference call; when you just can't get out of the house because the kid is sick or you can't leave grandma alone, gaming through the wonders of the Internet may be a viable option to help get through those rough patches.</p>

<p>Another suggestion: Plan out single player or small group adventures to help ease the crunch from those times when the group is short one or two players. It works well to have this type of adventure explore the downtime between full-group adventures; maybe the cleric wants to start a church dedicated to her deity Ipshebob the Stinky someplace where they haven't heard of Ipshebob. There are all kinds of possibilities for interactions with suspicious locals or hostile authorities, and if there's a Paladin or religiously-oriented monk in the group, they may want to help the cleric with this project. A Thief/Rogue may want to have a few adventures of his own, including picking some pockets, or maybe trying his hand at being a cat burglar and looting the homes of the rich while they sleep. Small quests are always in order to keep things interesting, and allow for players to come and go as needed with the simple pretext of attending to other business in a nearby city. You get the idea.</p>

<p>Keeping an ongoing campaign ongoing is challenging, but obstacles that prevent player participation can be overcome with a little planning by the GM, and with some patience on everyone's part. We all know our hobby is fun and worthwhile; it's important to keep the spirit of gaming alive and to be creative in making our game sessions happen rather than finding reasons why we can't.</p>]]>
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Gadget Guide: Armor</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/mutants_masterminds_gadget_gui_6.php" />
   <id>tag:greenronin.com,2013://1.1015</id>
   
   <published>2013-06-13T00:22:36Z</published>
   <updated>2013-06-13T00:24:23Z</updated>
   
   <summary>Along with weapons, armor and protective gear are some of the first tools and technologies. Heroes lacking invulnerability, intangibility, or superhuman speed may rely on armor and other protective gadgets to survive the dangers of their heroics, and some make...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="616" label="gadget guide" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://www.greenronin.com/store/product/grr9348e.html"><img src="http://greenronin.com/images/product/GRR9348e_200.jpg" class="book200" align="right" border="0" alt="Mutants &amp; Masterminds Gadget Guide: Armor" /></a>Along with weapons, armor and protective gear are some of the first tools and technologies. Heroes lacking invulnerability, intangibility, or superhuman speed may rely on armor and other protective gadgets to survive the dangers of their heroics, and some make armor their primary theme. This Guide looks at all types of protective gadgets, from armor and shields to goggles and gas masks. For M&amp;M Third Edition.</p>

<p><b><i><a href="http://www.greenronin.com/store/product/grr9348e.html">Mutants & Masterminds Gadget Guide: Armor</a></i></b></p>]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Math, the Silent Killer or Zen and the Art of Licensed RPGs</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/ronin_round_table_math_the_sil.php" />
   <id>tag:greenronin.com,2013://1.1013</id>
   
   <published>2013-06-08T17:41:26Z</published>
   <updated>2013-06-08T17:45:47Z</updated>
   
   <summary>By Jack Norris, Dragon Age RPG Line Developer As will surprise probably nobody, I&apos;ve been thinking a lot about adapting licensed media and non-RPG settings in general to games. Specifically, I&apos;ve been considering the challenges each type of media presents...</summary>
   <author>
      <name>Jack Norris</name>
      <uri>http://www.greenronin.com/</uri>
   </author>
   
      <category term="Ronin Round Table" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>By Jack Norris, <i>Dragon Age RPG</i> Line Developer</p>

<p>As will surprise probably nobody, I've been thinking a lot about adapting licensed media and non-RPG settings in general to games. Specifically, I've been considering the challenges each type of media presents when adapting it for a roleplaying game. So I figured I'd use today's Ronin Round Table to share those thoughts and maybe give some insight into the strange and wonderful world of adapting licensed properties to tabletop RPGs.</p>]]>
      <![CDATA[<p>Movies, TV, novels, and comics present one set of challenges because the action isn't driven by stats or dice. While <i>DC Adventures</i> is a thing you can (and should!) play, DC Comics aren't. Bad things happen in <i>Game of Thrones</i> because George R. R. Martin turns character motivation into actions and then carries them through to a bloody conclusion, not because anyone failed a roll. So, when adapting and representing characters, settings, themes, and other aspects of that sort of media to an RPG, you need to summon up the math. There are no game mechanics that let comics Batman kick Joker in the joy buzzers when he tries to blow up a bus full of toddlers, but RPG Batman needs some way to simulate that dramatic tension, uncertainty, and fun that comes from reading or watching a story.</p>

<p>This means licensed RPGs need to invent the math/mechanics to make the system run because it's not there otherwise. Math that needs to do its job and then get the heck out of the way as much as possible while still feeling &quot;right&quot; for the game, setting, and source material. This is the main task of folks working on games like <i>DC Adventures, A Song of Ice and Fire Roleplaying,</i> and various other licensed RPGs from around the game industry, from <i>Amber</i> to &hellip; some licensed game that begins with a Z.  You need to make sure the mechanics feel right and avoid bogging down the fun and flow. It's a little bit of art, some craft, and a bunch of effort. When it works the effect is great, because it gives the feeling of being in a established setting or story that the PCs and GM can use as a powerful bit of shared context to drive their fun.</p>

<p>The same challenge exists for GMs who just want to run their favorite media around the gaming table. Systems choice can often do most of the heavy lifting here, for example it would be pretty easy to run a game in Robert Kirkman's <i>Invincible</i> comic series using <i>Mutants &amp; Masterminds.</i> But hacking a system, borrowing from other systems, or even altering existing stats and rules simply due to the preferences of an existing group can be a real challenge. It can also be a lot of fun, which is why so many of us gamers love to muse about how we'd use <i>Warhammer Fantasy Roleplay</i> to properly capture to feel of <i>My Little Pony: Friendship is Magic</i> or decide our next game will be use <i>Blue Rose</i> to run <i>Spartacus: Blood and Sand.</i></p> 

<p>But what about video games like <i>Dragon Age</i>? They're already games with mechanics and math. In fact, they have tons of mechanics and math, and therein lies the challenge. Because while other licensed products need to have mechanics and math inserted, video games need to have existing math and mechanics of incredible complexity adapted and reduced. Unless one is gaming with cyborgs, video game math and mechanics are too long, involved, and complex to use at a gaming table. What a PC or console can do in seconds would take many of us hours. Depending on the game and individual, calculating all the variables and mechanical factors that go into even running across the room to deliver a single magic sword strike to a bad guy's face before his minions can attack you might reduce a seemingly normal and intelligent person to a frustrated gibbering mass, which isn't fun. It also wouldn't be nearly as pretty, well-paced, and dramatic as it is when you're pushing buttons or keys to make it happen instantly in a video game.</p>

<p>So where nearly every other adaptation of media needs to be inclusive, video game adaptation to RPGs needs to be reductive. But since video games are games, you can't just throw out the mechanics entirely because they're part of the whole original experience. So you need to pare down all the programming and math to sleek, fun, simple mechanics that nevertheless feel appropriate to the source material. Hence, <i>Dragon Age</i> the tabletop RPG keeps the classes, stunts, spells, and such of the video game to keep that <i>Dragon Age</i> flavor and feel, but uses a resolution system catered to the tabletop. This is a fairly transformative and reductive process. When recently working up rules on running organizations and PC holdings in <i>Dragon Age</i> Set 3 I definitely was thinking about allowing the PCs to do something like running the keep from <i>Dragon Age: Awakenings.</i> But at the same time, I also wasn't trying to simply copy that mass of coding, graphics, and audio that was that experience because that stuff doesn't map directly to tabletop play. So instead, I tried to use the tabletop rules to give a bit of that feel. That's the philosophy I'll be carrying with me as <i>Dragon Age</i> moves forward.</p>

<p>Of course, adapting a video game to a tabletop RPG is also an additive process. Yeah, yeah, I know &hellip; after all that, here I am with that little contradiction, but it happens to be true. Even rich and involved RPGs like Dragon Age can't cover the myriad of things PCs will get up to around the gaming table. So you need to cover not just spearing Ogres or shooting Darkspawn with arrows or lighting Templars on fire with your magic, but a bunch of things that the video games don't cover, but which logically exist in a setting like Thedas and which a gaming group might have a ton of fun exploring. So in addition to the mechanics derived and reduced from the original material, you then add more things to that new system to cover various concepts and ideas.  Again, I'll point to developing the PC organizations and holdings rules. Because making rules that just let you run a castle and some followers would have been enough to emulate the video games treatment of that concept. However, what if PCs in a given game want to start a thieves' guild, or a renegade apostate circle, or something really challenging like a dwarven bakery? So the challenge became to mix speed, fun, and flavor to create a system PCs and GMs could use for those concepts that didn't clash with the existing mechanics or feel of the source material? How'd I do it? Well, that's a conversation for next time, when I talk about cross-pollination in game design and how this stuff usually gets made.</p>]]>
   </content>
</entry>

<entry>
   <title>Wild Cards SCARE Sheet 6: The Amazing Bubbles (PDF)</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/06/wild_cards_scare_sheet_6_the_a.php" />
   <id>tag:greenronin.com,2013://1.1012</id>
   
   <published>2013-06-05T18:58:49Z</published>
   <updated>2013-06-05T19:00:26Z</updated>
   
   <summary><![CDATA[The sixth Wild Cards SCARE Sheet PDF is now available for sale in our Green Ronin Online Store, for just 99 cents! When it comes to the ace known as &quot;The Amazing Bubbles,&quot; looks can be deceiving. For example, you...]]></summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://www.greenronin.com/store/product/grr9606e.html"><img src="http://greenronin.com/images/product/GRR9606e_200.jpg" class="book200" align="right" border="0" alt="Wild Cards SCARE Sheet 6: The Amazing Bubbles" /></a>The sixth Wild Cards SCARE Sheet PDF is now available for sale in our Green Ronin Online Store, for just 99 cents!</p>
<p>When it comes to the ace known as &quot;The Amazing Bubbles,&quot; looks can be deceiving. For example, you wouldn't know that she's one of the most powerful aces in the world, or that she is actually a former supermodel before becoming a contestant on <i>American Hero.</i> Check out this SCARE Sheet and find out the other secrets of &hellip; The Amazing Bubbles! (For <i>Mutants &amp; Masterminds</i> Third Edition.)</p>
<p><a href="http://www.greenronin.com/store/product/grr9606e.html">Wild Cards SCARE Sheet 6: The Amazing Bubbles (PDF)</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>Ronin Round Table: Freebooters Ahoy!</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/ronin_round_table_freebooters_.php" />
   <id>tag:greenronin.com,2013://1.1010</id>
   
   <published>2013-05-24T17:44:02Z</published>
   <updated>2013-05-24T19:37:53Z</updated>
   
   <summary>Green Ronin Freebooter Game Demo Program The Green Ronin team is happy to announce we&apos;re launching our volunteer GM team, aka The Freebooter Program. We&apos;re especially excited to offer this for our players, and we hope that many will step...</summary>
   <author>
      <name>Donna Prior</name>
      
   </author>
   
      <category term="Ronin Round Table" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><b>Green Ronin Freebooter Game Demo Program</b></p>
<p><a href="http://greenronin.com/freebooter.php"><img alt="FREEBOOTER.png" src="http://greenronin.com/assets_c/2013/05/FREEBOOTER-thumb-200x232-133.png" width="200" height="232" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></a>The Green Ronin team is happy to announce we're launching our volunteer GM team, aka <a href="http://greenronin.com/freebooter.php" title="Freebooters Program Site">The Freebooter Program</a>. We're especially excited to offer this for our players, and we hope that many will step up to the challenge.</p>
<p>We believe there are many amazing Green Ronin games being run, and we believe our players would love to find more people to play them. The Freebooter Program is a great way to get more games in conventions and games stores. By joining the program, you'll be able to share your favorite settings with brand new people, and help build a better community.</p>
<p>Many companies require you to partner with a particular store, but we've decided not to go that route. We want people in our program to run the games that fit in their schedule and locations. As example, in Seattle, we're lucky enough to have game stores & cafes support each other. Many local players run games in pubs, coffee houses, and more. Want to run an open "Green Ronin RPG Day" at a coffee shop instead of a games store? We want to support that!</p>
<p>Of course, this doesn't mean move your regular game to a coffee house to earn XP in our program. We hope that you'll be setting up demos for new people! We also want to support players who wish to do both small and large conventions. We're already planning on having quite a few volunteer run games at Gen Con. Heck; I'm running five Dragon Age RPG intro games at Gen Con! Obviously, you don't have to run that many. We do want you to experience the whole show. That being said, we would like to give you XP rewards for a higher commitment.  Yep, I said XP. That's how we'll calculate rewards. No ranks are involved; everyone is equally important.</p>
<p>It was also important for us to establish a Harassment Policy and standards of behavior while representing Green Ronin. We're pretty clear about fostering an inclusive community, no matter where we go. This is why we require you to fill out an application to join. If you're wearing a Freebooter T-shirt representing us at an event, we want you to feel comfortable. We also want people to feel comfortable when they are interacting with a Freebooter.</p>  
<p>If you're interested in knowing more of the program, or signing right up, you can <a href="http://greenronin.com/freebooter.php" title="Freebooters Program Site">read a quick overview here on our site</a>. Once you've read that and want to join, you'll head to the <a href="http://www.greenronin.com/phpBB2/viewforum.php?f=42" title="Green Ronin Freebooter Demo Team Forum">Freebooter Forum</a> for the application and further information.</p> 
<p>I'm extremely excited about this program. I've been a fan of Green Ronin and the staff, for far longer than I've been an employee. I believe in this company, the community, and the program.</p> 
<p>Game on!</p>
<p>Donna Prior</p>]]>
      
   </content>
</entry>

<entry>
   <title>Press Release: George R.R. Martin and Green Ronin Team Up Again</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/press_release_george_rr_martin.php" />
   <id>tag:greenronin.com,2013://1.1009</id>
   
   <published>2013-05-23T22:37:34Z</published>
   <updated>2013-05-23T22:38:47Z</updated>
   
   <summary><![CDATA[NEWS For Immediate Release Contact: Chris Pramas pramas@greenronin.com GEORGE R.R. MARTIN AND GREEN RONIN TEAM UP AGAIN Popular Characters from the Wild Cards Novels Are Now Available for the Mutants & Masterminds Roleplaying Game SEATTLE May 22, 2013 &mdash; Green...]]></summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><b>NEWS</b></p>
<p><b>For Immediate Release</b></p>
<p><b>Contact: Chris Pramas <br />
pramas@greenronin.com</b></p>
<br />
<p><b>GEORGE R.R. MARTIN AND GREEN RONIN TEAM UP AGAIN</b></p>
<p><b>Popular Characters from the Wild Cards Novels Are Now Available for the Mutants & Masterminds Roleplaying Game</b></p>
<p><b>SEATTLE May 22, 2013</b> &mdash; Green Ronin Publishing, in cooperation with George R.R. Martin, the long-time editor, and John Jos. Miller, one of the "Wild Card Consortium" of authors, is producing a new twice monthly series called <i>SCARE Sheets</i> for the <i>Mutants &amp; Masterminds</i> superhero roleplaying game. The PDFs of this new series spotlight the characters of the <i>Wild Cards "Committee Triad"</i> of books: <i>Inside Straight, Busted Flush,</i> and <i>Suicide Kings.</i></p>
<p>Each entry in the series is formatted as a profile from SCARE: The governmental organization in charge of wild cards in the alternate United States of the books. The series covers members of the Committee, their various adversaries, and neutral or unaligned parties.</p>
<p>The original <i>Wild Cards</i> sourcebook for the second edition of <i>Mutants & Masterminds</i> covered the classic series of books. Now <i>SCARE Sheets</i> offers the opportunity to cover wild cards from the new books, as well as updating the setting for the third edition of <i>M&M</i> (also used in the <i>DC Adventures</i> RPG).</p>
<p>&quot;The first thing we did was release a free preview with conversion notes for the third edition,&quot; says M&M Developer Jon Leitheusser. &quotYou can get a sense there how easy it is to use previous edition material with the current game.&quot; A new <i>SCARE Sheet</i> is released every two weeks, alternating with the new <i>Gadget Guides</i> series for <i>M&amp;M.</i></p>
<p>Like the <i>Wild Cards</i> sourcebook, primary writing on the <i>SCARE Sheets</i> is the work of John Jos. Miller, long-time creator and contributor to the <i>Wild Cards</i> series. <i>Mutants &amp; Masterminds</i> designer Steve Kenson provides the game information and notes that go with each profile.</p>
<p>&quot;The Wild Cards universe is complex and always changing,&quot; Miller commented, &quot;so much so that even the authors sometimes have trouble keeping up with developments. I wrote these SCARE Sheets so that the writers themselves, fans of the series, and gamers would all find them useful and entertaining.&quot;</p>
<p>&quot;I initially wondered how the game system would handle some of the more novel Committee characters,&quot; Kenson says, &quot;but, in the end, it was fairly easy working out the game stats for each one within the parameters we set for the series. They really offer a different take on super-powers and ways you can use the <i>M&amp;M</i> system for some non-traditional settings outside of the four-color comics.&quot;</p>
<p><i>SCARE Sheets</i> is planned for a 22 installment run. If the series does well, it may lead to additional <i>Wild Cards</i> support for the game. There are currently six SCARE Sheets available, including two free PDFs. The first includes information on the Committee and the second is the newest SCARE Sheet featuring Drummer Boy, the rock star joker-ace who first appeared in <i>Inside Straight.</i></p> 
<p><a href="http://www.greenronin.com/store/category/wild-cards-scare-sheets.html">Wild Cards SCARE Sheets</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>Wild Cards SCARE Sheet 5: Drummer Boy (PDF)</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/wild_cards_scare_sheet_5_drumm.php" />
   <id>tag:greenronin.com,2013://1.1008</id>
   
   <published>2013-05-23T22:18:05Z</published>
   <updated>2013-06-05T18:59:44Z</updated>
   
   <summary>The fifth Wild Cards SCARE Sheet PDF is now available in our Green Ronin Online Store, for free! The punk band Joker Plague has the world&apos;s most unique set of drums: the joker-ace &quot;Drummer Boy&quot; who can play himself! Eight...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://www.greenronin.com/store/product/grr9605e.html"><img src="http://greenronin.com/images/product/GRR9605e_200.jpg" class="book200" align="right" border="0" alt="Wild Cards SCARE Sheet 5: Drummer Boy" /></a>The fifth Wild Cards SCARE Sheet PDF is now available in our Green Ronin Online Store, for free!</p>
<p>The punk band Joker Plague has the world's most unique set of drums: the joker-ace "Drummer Boy" who can play himself! Eight feet tall, six arms, and sonic membranes in his chest...if he's going to get noticed regardless, then Drummer Boy is going to <em>rock!</em> (For <i>Mutants &amp; Masterminds</i> Third Edition.)</p>
<p><a href="http://www.greenronin.com/store/product/grr9605e.html">Wild Cards SCARE Sheet 5: Drummer Boy (PDF)</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>Chronicle System: Woodland Creatures (PDF)</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/chronicle_system_woodland_crea.php" />
   <id>tag:greenronin.com,2013://1.1007</id>
   
   <published>2013-05-22T23:47:50Z</published>
   <updated>2013-05-22T23:57:33Z</updated>
   
   <summary>Following up on this week&apos;s A Blog of Games entry, we&apos;ve got Woodland Creatures, a bestiary for the Chronicle System, the rules that power A Song of Ice and Fire Roleplaying. This 33-page PDF features animals, beasts, horrors, and legends...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://www.greenronin.com/store/product/GRR92701e.html"><img src="http://www.greenronin.com/images/product/GRR92701e_200.jpg" class="book200" align="right" border="0" alt="Woodland Creatures (PDF)" /></a>Following up on <a href="http://greenronin.com/sifrp/2013/05/season_3_episode_5_a_duel_to_t.php">this week's A Blog of Games entry</a>, we've got <i>Woodland Creatures,</i> a bestiary for the Chronicle System, the rules that power A Song of Ice and Fire Roleplaying. This 33-page PDF features animals, beasts, horrors, and legends your characters can encounter in wilderness areas in a homegrown setting utilizing the Chronicle System, or in a Westeros that diverges from the accepted canon. Please keep an eye out for new Chronicle System products!</p>

<p><a href="http://www.greenronin.com/store/product/GRR92701e.html">Chronicle System: Woodland Creatures (PDF)</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>A Blog of Games : Season 3, Episode 5: &quot;A Duel to the Death&quot;</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/a_blog_of_games_season_3_episo_4.php" />
   <id>tag:greenronin.com,2013://1.1006</id>
   
   <published>2013-05-22T21:20:26Z</published>
   <updated>2013-05-22T21:24:13Z</updated>
   
   <summary>This week in A Blog of Games, follow along as two relatively equally matched fighters duel to the death, inspired by Episode 5 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with caution. A Blog of...</summary>
   <author>
      <name>Joseph D. Carriker, Jr.</name>
      
   </author>
   
   <category term="622" label="a blog of games" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="623" label="a game of thrones" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="34" label="a song of ice and fire" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="492" label="carriker" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>This week in A Blog of Games, follow along as two relatively equally matched fighters duel to the death, inspired by Episode 5 of Season 3, <i>A Game of Thrones.</i> <b>SPOILER ALERT:</b> Spoilers ahead. Proceed with caution.</p>
<p><a href="http://greenronin.com/sifrp/2013/05/season_3_episode_5_a_duel_to_t.php">A Blog of Games : Season 3, Episode 5: &quot;A Duel to the Death&quot;</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>Mutants &amp; Masterminds Gadget Guide: Heavy Weapons</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/mutants_masterminds_gadget_gui_5.php" />
   <id>tag:greenronin.com,2013://1.1004</id>
   
   <published>2013-05-15T23:48:12Z</published>
   <updated>2013-05-15T23:49:28Z</updated>
   
   <summary>When giant monsters or rampaging super-villains attack the city, it&apos;s time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p><a href="http://www.greenronin.com/store/product/grr9347e.html"><img src="http://greenronin.com/images/product/GRR9347e_200.jpg" class="book200" align="right" border="0" alt="Mutants &amp; Masterminds Gadget Guide: Heavy Weapons" /></a>When giant monsters or rampaging super-villains attack the city, it's time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting bombs.</p>

<p><b><i><a href="http://www.greenronin.com/store/product/grr9347e.html">Mutants & Masterminds Gadget Guide: Heavy Weapons</a></i></b></p>]]>
      
   </content>
</entry>

<entry>
   <title>A Blog of Games : Season 3, Episode 4: &quot;A One-Handed Kingslayer&quot;</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/2013/05/a_blog_of_games_season_3_episo_3.php" />
   <id>tag:greenronin.com,2013://1.1003</id>
   
   <published>2013-05-15T21:28:37Z</published>
   <updated>2013-05-15T21:36:17Z</updated>
   
   <summary>This week&apos;s entry to A Blog of Games is posted, taking a look at some of the nastier elements of a possible Intrigue, inspired by Episode 4 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="621" label="A Blog of Games" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="492" label="carriker" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="460" label="Game of Thrones" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="116" label="sifrp" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="118" label="song of ice and fire" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/">
      <![CDATA[<p>This week's entry to A Blog of Games is posted, taking a look at some of the nastier elements of a possible Intrigue, inspired by Episode 4 of Season 3, <i>A Game of Thrones.</i> <b>SPOILER ALERT:</b> Spoilers ahead. Proceed with caution.</p>
<p><a href="http://greenronin.com/sifrp/2013/05/season_3_episode_4.php">A Blog of Games : Season 3, Episode 4: &quot;A One-Handed Kingslayer&quot;</a></p>]]>
      
   </content>
</entry>

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