Mutants & Masterminds Power Profile: Mental Powers

Mutants & Masterminds Power Profile: Mental PowersThink all super-powers are physical? Think again… Mental Powers delves into the extraordinary abilities of the mind, from mind-reading and clairvoyance to astral projection and various mental tricks and attacks. Learn how to apply the "mind" descriptor and create powers focused on it and handle everything from possession to mind-switching. The power really is "all in your mind"! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.
Mutants & Masterminds Power Profile: Mental Powers

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

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