If Power Profiles demonstrate anything, it’s that powers come in all types, including powers that aren’t really "powers" per se, but extraordinary gifts of talent or training. Talent Powers takes a look at how to apply the power effects from M&M to create some extraordinary abilities that don’t rely on exotic radiation, alien technology, or mystical or psychic awareness: nothing but pure talent! For M&M Third Edition.
//greenronin.com/wp-content/uploads/2016/09/RoninBanner-1.png 0 0 Evan Sass //greenronin.com/wp-content/uploads/2016/09/RoninBanner-1.png Evan Sass2012-05-03 09:44:542012-05-03 09:44:54Mutants & Masterminds Power Profile: Talent Powers
Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.