Mutants & Masterminds Power Profile: Darkness Powers

Mutants & Masterminds Power Profile: Darkness PowersAfraid of the dark? Darkness—and the blindness that comes with it—is one of the most primal fears, and command of darkness is one of the most primal powers. Darkness Powers turn shadows into weapons and minions, allow you to turn out the lights, or wield even more esoteric effects. For M&M Third Edition.

Mutants & Masterminds Power Profile: Darkness Powers

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass