"To sleep, perchance to dream…" Dreams have been omens and harbingers throughout history and power over dreams means near-omnipotence in that misty nighttime world of sleep and imagination. Dream Powers range from crafting cunning illusions to nightmares able to traumatize, or even kill. For M&M Third Edition.
//greenronin.com/wp-content/uploads/2016/09/RoninBanner-1.png 0 0 Evan Sass //greenronin.com/wp-content/uploads/2016/09/RoninBanner-1.png Evan Sass2012-11-21 06:00:002012-11-21 06:00:00Mutants & Masterminds Power Profile: Dream Powers
Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.