Mutants & Masterminds Gadget Guide: Installations (PDF)

Mutants & Masterminds Gadget Guide: InstallationsFrom hidden caves and arctic fortresses to urban towers and sanctums sanctorum, comic book heroes have distinctive places they call home in their costumed identities. Likewise, villains operate from hidden lairs and brooding castles, and finding and breaching a villain’s headquarters can be an important part of an adventure. This Gadget Guide looks at installations of all kinds, including heroic headquarters, villainous lairs, and the many places where heroes and villains might clash in a Mutants & Masterminds series.

Mutants & Masterminds Gadget Guide: Installations

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

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