Not all superheroic gadgets are technological—far from it, in fact. Some are actually products of magic, from enchanted weapons and armor to cloaks and amulets, or items of "techno-magic" fusing modern technology with ancient sorcery. Gadget Guides: Magic looks at these magic items and their different uses in a Mutants & Masterminds game.
//greenronin.com/wp-content/uploads/2016/09/RoninBanner-1.png 0 0 Evan Sass //greenronin.com/wp-content/uploads/2016/09/RoninBanner-1.png Evan Sass2013-11-06 09:54:512013-11-06 09:54:51Mutants & Masterminds Gadget Guide: Magic (PDF)
Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.