Entries by Chris Pramas

Ronin Round Table: Game Master’s Kits Are Coming!

One of the most common questions we got after the release of Fantasy AGE was, “Are you going to do a GM screen?” At the same time our screens for other games had been going out of the print over the past couple of years. We have not had GM’s Kits for Dragon Age, A […]

Ronin Round Table: Blue Rose Returns!

Ten years ago we published Blue Rose, the roleplaying game of Romantic Fantasy. The idea was pretty simple. While Dungeons & Dragons and many subsequent fantasy RPGs drew inspiration from authors like J.R.R. Tolkien, Robert E. Howard, Michael Moorcock, and Fritz Leiber, a different sort of fantasy fiction began to develop in the 80s—what we […]

Green Ronin in 2015

Hello gamers! It doesn’t seem that long ago that we were waiting to find out if the Y2K bug was going to destroy civilization, but somehow it is 2015 already. This is a milestone year for Green Ronin Publishing. We are now officially 15 years old! It was in February, 2000 that I decided to […]

Ronin Round Table: The Importance of Play

By Chris Pramas "It must be great to get paid to play games all day." If you work in gaming, you’ve probably heard this line before. Industry folks are quick to point that working on games is, in fact, work. And that’s true. What I want to talk about today though is the importance of […]

Ronin Round Table: The Benefit of Random Encounters

By Chris Pramas Publishing games is a funny thing. Sometimes games come from personal passion, sometimes from meticulous planning, and sometimes from random encounters. Love 2 Hate, a card game we are publishing this summer, is one of the latter. It began back in 2002. Nicole and I went to London for a one day […]

Green Ronin in 2014

Welcome to the New Year, everyone! We hope you had a good holiday season and got in some fun gaming with your friends and family. Now that we’ve moved into 2014, it’s time for my annual overview of where Green Ronin is at and where we are going this year. We ended 2013 on a […]