Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Now On Kickstarter: Sentinels of Earth-Prime

In case you missed it on social media, our Sentinels of Earth-Prime cooperative card game Kickstarter campaign is funded and has vanquished several stretch goals with the able assistance of its many stalwart backers! We are closing in on another stretch goal, and would love your assistance as a backer and promoter. Back it today, and save the world!

Sentinels of Earth-Prime is set in the world of Mutants & Masterminds. Fully compatible with the popular Sentinels of the Multiverse game, and made in conjunction with our friends at Greater Than Games, Sentinels of Earth-Prime is a cooperative card game that lets you have exciting comic book adventures with your friends!

Steve Kenson

Steve Kenson

Steve Kenson has been an RPG author and designer since 1995 and has worked on numerous book and games, including Mutants & Masterminds, Freedom City, and Blue Rose for Green Ronin Publishing. He has written nine RPG tie-in novels and also runs his own imprint, Ad Infinitum Adventures, which publishes material for Icons Superpowered Roleplaying. Steve maintains a website and blog at www.stevekenson.com.
Steve Kenson

Latest posts by Steve Kenson (see all)

Ronin Roundtable: Freedom City, Then and Now

The worlds we create certainly can take on a life of their own. That has been my experience with Freedom City, the central starting point for the Earth-Prime setting for Mutants & Masterminds, now the focus of two major forthcoming projects that reflect the history of the setting and its future.

Sentinels of Earth-Prime

Over on Kickstarter, the Sentinels of Earth-Prime card game takes the hugely popular Sentinels of the Multiverse and brings its game mechanics and design to Freedom City, focusing on the “classic” era of the second edition of the Freedom City sourcebook from 2005, and the Freedom League of that time, along with some of their most fiendish foes, like Omega, Argo, Hades, and the Meta-Mind of the alien Grue Unity.

For M&M fans new to the card game, Sentinels pits teams of heroes up against the challenges of particular villains and environments, using decks of cards to represent all of those factors, and emphasizing just the kind of heroic teamwork the Freedom League is know for. For Sentinels fans new to Mutants & Masterminds, the Freedom City setting is meant to capture the classic feel of the superhero comics and offer a setting for telling all kinds of stories in a roleplaying context. If you’re unfamiliar with the heroes of the Freedom League or their foes, worry not! We have plans to profile all of the characters in the days to come while the Kickstarter is ongoing, along with providing you with some looks at Freedom City, its history, geography, and feel as a setting

For those who’d prefer not to wait, of course, you can find out plenty about the larger context of the Earth-Prime setting in the Atlas of Earth-Prime, Emerald City, Hero High, and Cosmic Handbook sourcebooks, available in print and PDF from the Green Ronin online store. Speaking of which….

Freedom City, Third Edition

Freedom City is also getting some much-needed attention from the roleplaying side of things in the forthcoming third edition of the Freedom City setting sourcebook, which rounds out all of those previously mentioned setting books to provide a complete look at Earth-Prime. More than ten years after the events in the previous edition of Freedom City that is the focus for Sentinels of Earth-Prime, the Freedom League and other elements of the world have seen some changes: Older heroes have retired, passing on their mantles to a new generation, and new heroes have appeared, often with ties to past events.

Captain Thunder and Lady Liberty have both lost their powers and left the Freedom League, but the Light of Liberty has chosen a successor, and Captain Thunder’s son, Ray, Jr., has graduated from the Next-Gen and the Claremont Academy to take his father’s place in the League, although not in quite the form anyone expected. Likewise, the Raven has followed in her father’s footsteps to pass her dark cloak and experience on to a young hero operating out of New York City (as detailed in Atlas of Earth-Prime) to take up a career in politics. Meanwhile, the previous “rookie” heroes of the League like Bowman, Johnny Rocket, and Star Knight are now seasoned veterans, helping out the “new kids” like Thunderbolt, Lady Liberty, and Centuria, the daughter of the legendary hero Centurion from an alternate Earth destroyed by Omega. The ageless and immortal members of the team, like Daedalus, Dr. Metropolis, and Siren, remain largely unchanged, although Daedalus’ involvement in aiding alien refugees from the shattered Lor Republic has led some earthly authorities to question his loyalties.

And that’s just within the ranks of the Freedom League! The new edition of Freedom City also looks at various other heroes of the setting, like the Atom Family, along with the ranks of some of Earth-Prime’s most infamous villains, nearly a hundred characters in all. This is combined with new and updated art and additional views of Freedom City like those seen here.

Chris Pramas
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Chris Pramas

Chris Pramas is an award-winning game designer and writer, and the founder and president of Green Ronin Publishing. He is best known as the designer of the Fantasy AGE RPG, the Dragon Age RPG, and Warhammer Fantasy Roleplay, 2nd Edition. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Most recently he worked with Wil Wheaton on the Titansgrave web series from Geek& Sundry. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Blue Rose, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying.
Chris Pramas
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Today: Kickstarter Launch! Tomorrow: Talent Search Rules!

Today we launched the Sentinels of Earth-Prime Kickstarter and it’s going great! As I write this, we are already over 75% funded and it looks like we’ll hit our basic funding goal on day 1. Amazing! Sentinels of Earth-Prime is a cooperative comic book card game that takes the setting of our Mutants & Masterminds RPG and combines it with Greater Than Games’ terrific Sentinels of the Multiverse rules. Sentinels of Earth-Prime is a stand-alone game but it’s 100% compatible with Sentinels of the Multiverse, so you can mix and match decks from either game. It’s like a comic crossover on your tabletop! For more info, head on over to Kickstarter and check out the campaign.

Tomorrow we’ll be posting the rules for our Talent Search. We know that there are a lot of folks waiting eagerly to see them. Just one more day and all will be revealed! If you missed the original announcement about the talent search, you can read about it here.

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Press Release: Green Ronin Publishing to Launch Fiction Line

FOR IMMEDIATE RELEASE

 

GREEN RONIN PUBLISHING TO LAUNCH FICTION LINE

Plans to release tie-in fiction in print and electronic formats

 

Seattle, WA (04/12/17): Green Ronin Publishing, best known as a publisher of award-winning tabletop roleplaying products such as Mutants & Masterminds and the Freeport fantasy setting, is pleased to announce the launch of a new fiction initiative in 2017.

Leading this effort as Fiction Line Managing Editor will be Jaym Gates, author and editor, whose guiding hand has recently been evident on projects such as the Strange California anthology and Eclipse Phase: After the Fall, among many others.

“I always said that if we started a fiction line, we needed to do it the right way, and that’s precisely why we’ve brought Jaym on board,” says Green Ronin President Chris Pramas. “She has the chops and the experience to make this line sing.”

“I’m excited and honored to work with the Green Ronin team,” says Gates. “I’ve been a fan of their stories for a long time, and look forward to the opportunity to help bring new stories to life in their worlds.”

Green Ronin aims to include novels, anthologies, and both stand-alone and serialized short fiction in their releases, tied to the rich and varied worlds of their many tabletop roleplaying properties. Early releases will include fiction set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game and tales of superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds.

As part of this fiction launch, Green Ronin has come to an agreement with author and editor C.A. Suleiman to publish and distribute his previously existing fiction anthology Tales of the Lost Citadel in electronic and deluxe print formats. Tales of the Lost Citadel will be the first release for the new fiction imprint.

 

About Green Ronin Publishing

Green Ronin Publishing is a Seattle-based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Dragon Age, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running, Green Ronin won the prestigious GenCon & ENWorld Award for Best Publisher.

 

About Jaym Gates

Jaym Gates is an editor, author, and communications manager who has worked for companies including The Science Fiction and Fantasy Writers of America, Paizo Publishing, and Amazon. Her anthologies include War Stories, Genius Loci, Rigor Amortis, Eclipse Phase: After the Fall, Vampire the Masquerade: Endless Ages, and Strange California. She has also written setting and/or fiction for Blue Rose, Firefly: Smuggler’s Guide to the Rim, Shadowrun: Drawing Destiny, and Tianxia: Blood, Silk, and Jade, and was an initial developer on the Lost Citadel property.

In her copious spare time, Jaym trains horses, plays boardgames, and studies a martial art called Systema. You can find out more about her on Twitter as @JaymGates, or at jaymgates.com.

 

Contact Green Ronin Publishing

Nicole Lindroos
General Manager
nicole@greenronin.com

 

# # # # #

Tales of the Lost Citadel

Tales of the Lost Citadel

Chris Pramas
Follow Chris

Chris Pramas

Chris Pramas is an award-winning game designer and writer, and the founder and president of Green Ronin Publishing. He is best known as the designer of the Fantasy AGE RPG, the Dragon Age RPG, and Warhammer Fantasy Roleplay, 2nd Edition. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Most recently he worked with Wil Wheaton on the Titansgrave web series from Geek& Sundry. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Blue Rose, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying.
Chris Pramas
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Ronin Roundtable: Sentinels of Earth-Prime Card Game Coming to Kickstarter This Month!

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

Mutants & Masterminds is Green Ronin’s longest running RPG, first debuting in 2002 and receiving continual support ever since. The game’s very first supplement, Freedom City, introduced a world that we’ve continued to expand upon over the years in ways big and small. This culminated in January with the release of the Atlas of Earth-Prime, a full world book for the setting. It was a fitting way to celebrate Mutants & Mastermind’s 15 year anniversary but there’s more to come. The Third Edition of the Freedom City sourcebook is coming out in June. And later this month we’re launching a Kickstarter for the first ever Mutants & Masterminds card game, Sentinels of Earth-Prime!

I’ve long wanted to bring some of our RPG properties to the world of card and board games and Sentinels of Earth-Prime is our chance to do just that. It’s happening because a few years ago I started playing a lot of Sentinels of the Multiverse from Greater Than Games. I got to know its designer, Christopher Badell, on the JoCo Cruise and it turned out he was a long time Mutants & Masterminds fan. Comics, of course, are no strangers to crossovers and team ups, so it didn’t take long for us to start talking about doing a project together. The result will take Christopher’s excellent Sentinels of the Multiverse rules and our Mutants & Masterminds setting and combine them together into a powerhouse new game, Sentinels of Earth-Prime! As you may have read in our press release a few weeks ago, this will be a joint venture between Green Ronin and Greater Than Games.

Sentinels of Earth-Prime will have the same basic format as Sentinels of the Multiverse. It will include decks for ten heroes, four villains, and four environments. Naturally, I brought in Steve Kenson (designer of Mutants & Masterminds and creator of Earth-Prime) to help with the setting and story side of things. I wanted to use the classic Freedom League as the game’s heroes, as they had deep roots in M&M and conveniently consisted of exactly ten characters. Steve then suggested we use events from previous RPG books as the basis for our story, in particular the many invasions that the heroes of Earth-Prime had fought against over the years. The core game will concentrate on events that took place from 2002-2006 on Earth-Prime. Then we’ll advance the timeline in expansions down the road, until the card game and the RPG are synched up. In this way Sentinels of Earth-Prime will both explore the setting and serve as a tour through its recent history.

The Sentinels of Earth-Prime Kickstarter will go live the week of April 17. Follow us on Twitter (@GreenRoninPub) or Facebook to keep up with it and other Green Ronin news. We’re incredibly excited about this project and the chance to work with Greater Than Games. We’re starting a whole new chapter to the Mutants & Masterminds story. We hope you’ll be a part of it!

Crystal Frasier

Crystal Frasier

Crystal Frasier is the developer for the Mutants & Masterminds Roleplaying Game, as well as a comic book fan, RPG geek, and corgi aficionado. She has played a variety of roles within the tabletop and video game industries, and has lent her talents to companies including Green Ronin, Paizo Publishing, Palladium Books, Onyx Path Publishing, Rogue Genius Games, and Kobold Press.
Crystal Frasier

Latest posts by Crystal Frasier (see all)

Ronin Roundtable: It’s a Team Effort

We are a very tiny team here at Mutants & Masterminds, and can only protect so much of the city on our own. But many tiny teams make for a mighty league. Thankfully, Green Ronin does not stand alone on the field of superhero gaming. We’re backed by some of the coolest and most creative third-party publishers in the hobby industry, and there are a lot of them out there, from small passion-project companies with one or two offerings to powerhouses that turn out monthly or even weekly offerings. Time spent in exciting crossovers with Green Ronin’s many allies won’t be wasted, and here are just a few of my personal favorites:

(the Might Miracle Guardians by Tony Parker)

Vigilance Press offers some of the most fun and creative characters out there. Their two Rogues, Rivals, and Renegades collections are some memorable lineups or rogues and rivals (as one would expect from the label), but my personal delight is the Kaiju Kultists installment of the Due Vigilance series and the oft-requested romance comic rules available in Strange Attractors. For added entertainment, give their podcast a listen; Beacon City is a great campaign that features guest stars from the Freedomverse!

Rogue Genius Games’s weekly Super Powered Legends series offers familiar faces from pop culture with modern twists, all written and illustrated by the double-threat Jacob Blackman. Also among their offerings is the incredibly useful Super Powered Bestiary.

The brilliant Steven Trustrum and I got started in the industry around the same time, and I spent most of my twenties with a professional crush on his writing. His company, Misfit Studios, puts out some of the most useful and insightful products around, including the indispensable Better Mousetrap which contains a wealth of character-building ideas, GM advice, new villains and organizations, and plenty of expanded options for the core Mutants & Masterminds rules.

Finally, Xion Studio offers the popular and well-developed Watchguard campaign setting, which I am embarrassed to admit I still haven’t managed to read through despite the incredible reviews and popularity. Despite my personal blind spot, Xion is worth highlighting if only because Charlie McElvy, the creator of Watchguard, is helping Carlos Cabaleiro and Vito Delsante bring the world of their comic book, Golden Guard, to life as an RPG as part of their kickstarter!

Our third-party publishers are an amazing group that work hard and deserve plenty of love. There’s nowhere near enough space here to highlight all the amazing creators who deserve it, so please share your favorites here on our forums or on social media!

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Press Release: Green Ronin and Greater Than Games Team Up For Sentinels of Earth-Prime

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

 

GREEN RONIN AND GREATER THAN GAMES TEAM UP FOR SENTINELS OF EARTH-PRIME

New Card Game to Bring Together Mutants & Masterminds and Sentinels of the Multiverse

February 14, 2017—SEATTLE, WA: Green Ronin Publishing and Greater Than Games announced today that they would be working together to create Sentinels of Earth-Prime, a new version of the hugely successful Sentinels of the Multiverse card game using the core setting of the Mutants & Masterminds RPG. The game, a joint venture between the companies, is coming to Kickstarter in April.

“Nothing says superheroes like a great team up!” said Green Ronin President Chris Pramas. “We are big fans of Sentinels of the Multiverse around here, so there was no way we were going to pass up the chance to work with Greater Than Games. I’m especially excited that Christopher Badell, the original designer of Sentinels of the Multiverse, will be designing Sentinels of Earth-Prime as well.”

“Mutants & Masterminds is one of our favorite super-heroic RPGs—we’ve been fans since the first edition,” said Christopher Badell, Editor-in-Chief of Greater Than Games. “Some of the side characters from Sentinels of the Multiverse even started out as heroes and villains from our home games of M&M! So, when Chris Pramas mentioned doing a Mutants & Masterminds card game, we jumped at the chance. I am eager to bring the rich lore, characters, and settings from Steve Kenson—a hero in his own right—to the card game format, now that the Sentinels of the Multiverse line is coming to a close.”

Earth-Prime has been the core setting of the Mutants & Masterminds RPG since its debut in 2002. Its characters and stories have been detailed in many books over the years, from Freedom City and Foes of Freedom to Emerald City and the Cosmic Handbook. The Atlas of Earth-Prime, a comprehensive setting book, was just released in January.

Sentinels of Earth-Prime will be a stand-alone card game that can be played on its own or with decks and characters from Sentinels of the Multiverse for universe-spanning action. Its Kickstarter launches in April and Green Ronin will publish the finished game in 2018.

About Green Ronin Publishing

Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Fantasy AGE, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.

About Greater Than Games

Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop games. At Gen Con 2011, they released Sentinels of the Multiverse, which was called the best game of Gen Con 2011 by notable reviewers. Sentinels went on to have several highly successful Kickstarter campaigns, culminating in the OblivAeon campaign in 2016, which raised over 1.5 million dollars.

Greater Than Games and Dice Hate Me Games (founded by Chris Kirkman) merged in 2015, combining their powers to maximize the awesomeness of the games they publish.

Contact Green Ronin Publishing

Nicole Lindroos
General Manager
nicole@greenronin.com
http://greenronin.com/

# # # # #

Chris Pramas
Follow Chris

Chris Pramas

Chris Pramas is an award-winning game designer and writer, and the founder and president of Green Ronin Publishing. He is best known as the designer of the Fantasy AGE RPG, the Dragon Age RPG, and Warhammer Fantasy Roleplay, 2nd Edition. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Most recently he worked with Wil Wheaton on the Titansgrave web series from Geek& Sundry. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Blue Rose, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying.
Chris Pramas
Follow Chris

Cosmic Science Sale and Charitable Giving Initiative

Green Ronin has done a good amount of charitable giving over the years. This has generally been on an ad hoc basis though, with us either reacting to disasters like the earthquake in Haiti or taking opportunities that came our way, like the Worldbuilders fundraising event at Emerald City Comic Con last year. Things feel different in 2017 though. It’s like we’ve all moved into a darker timeline, with forces thought vanquished in WWII coming back to haunt us again while a dangerous instability affects America and the world.

We’ve thus decided to be more active in our charitable giving. We’ve set up a page on our website about it, so you can see what we’ve done and keep up on what we are doing. Starting now we will also be having a sale in our online store each month that benefits a different charity. We will use these sales to highlight organizations doing good and important work that can help us all weather the coming days.

Our February sale will benefit the Union of Concerned Scientists. This a group founded in 1969. To quote their website: “Appalled at how the U.S. government was misusing science, the UCS founders drafted a statement calling for scientific research to be directed away from military technologies and toward solving pressing environmental and social problems.” Things were bad then. They are far worse now. Science and indeed the scientific method are under assault. This is short sighted to say the least, and the effects on America and the world may be dire.

We are putting The Cosmic Handbook on sale for $19.95 in print and $12.95 in PDF this month. $10 of each sale will go the Union of Concerned Scientists. Thank you for your support.

Cosmic Handbook

Cosmic Handbook (PDF)

—Chris Pramas

Crystal Frasier

Crystal Frasier

Crystal Frasier is the developer for the Mutants & Masterminds Roleplaying Game, as well as a comic book fan, RPG geek, and corgi aficionado. She has played a variety of roles within the tabletop and video game industries, and has lent her talents to companies including Green Ronin, Paizo Publishing, Palladium Books, Onyx Path Publishing, Rogue Genius Games, and Kobold Press.
Crystal Frasier

Latest posts by Crystal Frasier (see all)

Begin at the Beginning

Every hero needs an exciting origin story. They also need an antagonist that holds a dark mirror up to their defining qualities, to better highlight the heroic nature of their choices and sacrifices, but one step at a time. Origin stories define a hero’s abilities, challenges, and boundaries, and just like a superhero, every gamer needs an origin story that introduces them to the hobby. And introducing your friends to Mutants and Masterminds is about to get a lot easier, because later this year we’ll be releasing the Basic Hero’s Handbook!

 

Targeted for release later in 2017, the Basic Hero’s Handbook is especially designed to be an easy introduction to Mutants & Masterminds 3rd Edition, giving players everything they need to pick up the rules, make their own characters, and run games.

 

 

Is this a revised rules system?

 

Nope, this is the same 3rd edition rule set you know and love, cleaned up and organized. Some of the more complicated rules are set aside for the Deluxe Hero’s Handbook. The Basic Hero’s Handbook focuses on getting to the action as a soon as possible, with streamlined character creation that only calls for a handful of player choices before you have a complete superhero ready to play! At its core, the BHH uses the same rules you’re used to, and your table can include players using the Deluxe Hero’s Handbook and the Basic Hero’s Handbook without any conversions or adjustments.

 

Is there anything in this for deluxe players?

 

If you’re a veteran to Mutants & Masterminds who already has a copy of the Deluxe Hero’s Handbook, there’s still plenty for you in the Basic Hero’s Handbook. We’re working on organizing all the rules a player needs at the table, making the book an inexpensive player’s reference for maneuvers, conditions, and other rules for easy perusal at the table. The Basic Hero’s Handbook is also a handy gamemaster training tool, with several pregenerated villains and four ready-to- play adventures. If you want to get your mom into M&M, or just want an inexpensive extra rulebook, the Basic Hero’s Handbook should have you covered!

Donna Prior

Donna Prior

Events Manager at Green Ronin Publishing
Donna “Danicia” Prior is the Events Manager for Green Ronin Publishing. She is also the Executive Director of OrcaCon, the Inclusive Tabletop Games Convention in Everett, WA.

Donna is also a speaker at numerous conventions and conferences. She has spoken about building communities, diversity, harassment, and accessibility. She was a Gen Con Industry Insider for 2016.Donna is a gamer and a beer geek, often combining both hobbies while teaching new people to game and appreciate beer. She’s also insists she is NOT a Hobbit. You can follow Donna on Twitter: @_Danicia_. Find her also on http://about.me/Danicia.
Donna Prior

GM for Green Ronin at Gen Con!

Happy 50th Anniversary to Gen Con!

Team Ronin is super excited about Gen Con this year, especially with the success of our updated Freebooter GM Program. We decided to focus on our one big event, as we’re kinda small to support events all over the country and beyond. Make with the clicking to read about the program here.

Many folks think Green Ronin is a huge company, but we’re actually very small. The upside to this is that we can work closely with our GMs to grow this program; it wouldn’t be as successful without their spectacular feedback. And since it was our first big push, with setting up GM Badges and hotel reimbursement, it helped us make the 2017 Gen Con program even better.

Last year, we fielded 24 GMs running over 90 games. Some folks ran one or two games, and some ran more. Some folks ran 2-hour games, and some ran 6-hour games. Really, it was great to have so many folks concentrating on Green Ronin games. We were even in our own room in the Convention Center itself, which was WONDERFUL.

For the folks who signed up early, who communicated well with us about their needs and desires, it was super easy to accommodate folks, like subbing out GMs when we had scheduling issues. For folks to get hotel reimbursements, it was super easy! You just had to email me your receipt and we sent you the reimbursement! Almost everyone followed directions well so we were able to take care of just about everyone by the time Gen Con was all finished!

We had a lot of folks GMing for us who had never been to Gen Con before, or GM’d at a convention ever, which meant so much to us. And our experienced Veteran GMs were on hand to help out the new folks. The Freebooters are a small team, but a wonderful team! Heck, a bunch of new folks to our program even got together and split a room together! They held each other together while I was off doing Geek & Sundry and Gen Con Industry Insider stuff!

Many GMs kept things simple, and many of them printed out great color sheets, special hand outs, and whatnot. Some GMs used our published Quick Start adventures, some used their own home brew. Some used adventures which we haven’t yet published, to be the first to run said adventures.

Why am I tell you all this? Because we want you to run our games! Everyone is welcome, no matter your experience, or lack thereof. If you have GM’d a home game, you can GM for us! You can run what you want, when you want. 

And if you want to, we’ll arrange a GM badge for you, so you can get reimbursed by the Gen Con system, and we’ll reimburse you for part of your hotel.

  • For 12-hours of games submitted, we’ll arrange the GM badge.
  • For 16+ hours of games scheduled, we will reimburse your hotel based on ¼ of a regular rate.  As an example, if a room is $200 per night we’ll pick up your part, so $50 per night!
  • Green Ronin must submit your games to count towards the GM Badge reimbursement and hotel room reimbursement.
  • You are still welcome to submit games via your favorite game group or other game companies, but we will only pick up badges/hotel reimburse for our submitted games.

AND! Based on feedback from the 2016 GM Team, we’ll have ribbons and dice for you to give your players, plus a variety of other hand outs. And maybe something cool for YOU, too! We’re still hammering out those details.

If you’re interested in signing up, click here to fill out this quick contact form. Early submissions have started this week, and will run until Feb 19th. Regular Event submissions are due by March 26th, so we want to get your games in the system as soon as possible. I can help!

If you have general questions, you can email me directly! donna@greenronin.com