Tag Archive for: card game

Ronin Roundtable: Playtesting and Origins!

The past few months have been focused on the design and playtesting of the decks of Sentinels of Earth-Prime and I’m happy to report that it’s going great. The fourth version of the playtest decks are currently having their tires kicked and everything is coming together nicely.

Christopher’s playtest set.

Earlier this month, both Green Ronin and Greater Than Games were at the Origins Game Fair in Columbus, Ohio and this gave us a chance to get together to talk about the business side of things and do a playtest together.

Christopher Badell has ideas!

This was the first time we’ve actually had the whole team in one place so we were able to cover a lot of ground and make sure everything was on track for the next stage of development. In addition to the boss Ronins (Nicole, Hal, and myself), we had Steve Kenson (designer of Mutants & Masterminds and creator of Earth-Prime), James Dawsey (art director for this project), and Christopher Badell (Greater Than Games, designer of the Sentinels games).

The following day Christopher, James, and I met up for a playtest of Sentinels of Earth-Prime.

Playtest at the Big Bar on 2!

I played Lady Liberty, James played Dr. Metropolis, and Christopher played Lantern Jack in a battle against Argo the Ultimate Android in the heart of Freedom City! Argo has powers that mimic those of members of the Freedom League, so this was a challenging fight, particularly with none of our characters being big damage dealers. Nonetheless, we prevailed, saving Freedom City once again!

Lady Liberty, beacon of freedom!

 

As Christopher designed literally every card of Sentinels of the Multiverse, I knew his new decks would be good. My primary concern was that they capture the right feel for the Earth-Prime characters. Back in April we had Steve go over the decks and give Christopher some notes on story and character. That and the continued playtesting have honed the characters so they provide a fun Sentinels experience and a great Earth-Prime experience as well.

At this point the major design work for the game is done, so it’s a matter of nips and tucks to ensure the decks are just right. We said previously that you could expect the game early next year and that is still the case. Right now we are in the lead up to GenCon, our biggest convention of the year, so things are in overdrive at GRHQ. Among other new releases, you’ll be able to get the Basic Hero’s Handbook for Mutants & Masterminds (check out Crystal Frasier’s recent Ronin Round Table to find out more about it).

 

Ronin Roundtable – Sentinels of Earth-Prime: The Big Picture

We’ve got one day left on our Sentinels of Earth-Prime Kickstarter. If you haven’t backed it yet, head over to Kickstarter and check it out. It’s a cooperative card game that takes place in the core setting of our Mutants & Masterminds RPG and uses the excellent Sentinels of the Multiverse rules by Greater Than Games. The great news is that the Kickstarter funded in nine hours and now has topped $135,000, so we will be making Sentinels of Earth-Prime for sure and we’ll have the resources to produce the first print run up front. That really is one of the best things about Kickstarter from a publisher’s point of view, so if you are a backer, thanks for making it possible. Today I thought I’d share our long-term plans for Sentinels of Earth-Prime because we aren’t just launching a game here, but a game line. Let’s talk about what that means and how it relates to Mutants & Masterminds.

 

The first step is, of course, making the core game and the mini-decks that are part of the Kickstarter. Those are scheduled to ship to backers in April of 2018. We’ll then release them into stores, as we value our partners in retail and distribution and want the game to reach the widest possible audience. This should get Sentinels of Earth-Prime out just before summer, which is convention season for the game industry. We can thus run demos and promote it at important conventions like Origins and GenCon. This should all make for a strong rollout and help establish Sentinels of Earth-Prime as a worthy successor to Sentinels of the Multiverse.

What’s the next step? Expansions, of course! The way we’re designing the core game, it tells the story of key events in the years 2002-2006 of Earth-Prime, most notably the Grue attack on earth and Omega’s invasion of Freedom City. From there we have two boxed expansions planned. The first will advance the timeline to 2012, covering the Silver Storm in Emerald City and related events. The third expansion will bring the timeline up the present day, and include elements from The Cosmic Handbook and the new edition of Freedom City. Our plan is to do one release a year for the line, so the core game in 2018, the first expansion in 2019, and the second expansion in 2020. We may do additional mini-decks along the way. Certainly, we have plenty of characters to work with! Over the past 15 years, we’ve published literally hundreds of heroes and villains from the Earth-Prime setting, and more are on the way.

Mutants & Masterminds, the roleplaying game that birthed the Earth-Prime setting, will of course be continuing its run concurrently with Sentinels of Earth-Prime. The long-awaited third edition of the Freedom City sourcebook is coming out next. It’s in layout now and should be going up for pre-order by the end of the month. After that is a new print collection of the Rogues Gallery series of villains, which will include some all-new content, because you can never have enough villains in a superhero RPG! We round out the year with the launch of the Mutants & Masterminds Basic Hero’s Handbook. As the name indicates, this is a beginner friendly entry point into the Mutants & Masterminds RPG. If you’ve never played M&M before, it’ll be a great place to start.

That should give you a good idea where we are going with Sentinels of Earth-Prime and Mutants & Masterminds. If you want to get in on the Sentinels of Earth-Prime Kickstarter, there’s still time! There are some stretch goals we’d love to unlock before the campaign ends, so do check it out. We’re counting on you, heroes!

Add-On Decks for Sentinels of Earth-Prime!

As promised we’ve unveiled the add-ons for Sentinels of Earth-Prime today! The info is on the Kickstarter page but I’ll repeat it here for the sake of convenience.

We’ve got four additional decks for Sentinels of Earth-Prime: two heroes, one villain, and one environment. You can get them by simply increasing your pledge. They are $6 per deck or you can get all four decks for only $20! So if you wanted two decks, you’d increase your pledge by $12. If you want want all four, increase it by $20. You’ll be able to pick the decks you want after the campaign via BackerKit.

Sentinels of Earth-Prime Add-On Decks

Let’s take a look at each of the add-on decks!

Eldrich

Eldrich is the Master Mage of Freedom City. An adventuring archaeologist of the 1930s, he is the reincarnation of the Atlantean mage who imprisoned Malador the Mystic millennia ago. He defends Earth-Prime from mystical threats and is an ally of the Freedom League.

Lantern Jack

The mysterious guardian of Lantern Hill dates back to the Revolutionary War in Freedom City. Stories claim that Lantern Jack is the restless spirit of a colonial patriot slain by a British officer when he attempted to warn the people of the city of an attack. The truth is much darker…

Malador the Mystic

Malador is an ancient sorcerer from the sunken realm of Atlantis. Once a noble protector of humanity and a scholar of mystical lore, Malador has become mad with power-lust. He wants nothing more than to wield ultimate power and be acknowledged as the supreme master of the mystic arts!

Sub-Terra

Sub-Terra is the strange realm deep beneath the surface of Earth-Prime, where the Serpent People and Morlocks engaged in a long and brutal war. It is a place of monsters, myth, and menaces spawned from both science and sorcery.

These decks have a decidedly mystical spin and will add a lot to the core game. Consider adding them to your pledge today!

Now On Kickstarter: Sentinels of Earth-Prime

In case you missed it on social media, our Sentinels of Earth-Prime cooperative card game Kickstarter campaign is funded and has vanquished several stretch goals with the able assistance of its many stalwart backers! We are closing in on another stretch goal, and would love your assistance as a backer and promoter. Back it today, and save the world!

Sentinels of Earth-Prime is set in the world of Mutants & Masterminds. Fully compatible with the popular Sentinels of the Multiverse game, and made in conjunction with our friends at Greater Than Games, Sentinels of Earth-Prime is a cooperative card game that lets you have exciting comic book adventures with your friends!

Ronin Roundtable: Freedom City, Then and Now

The worlds we create certainly can take on a life of their own. That has been my experience with Freedom City, the central starting point for the Earth-Prime setting for Mutants & Masterminds, now the focus of two major forthcoming projects that reflect the history of the setting and its future.

Sentinels of Earth-Prime

Over on Kickstarter, the Sentinels of Earth-Prime card game takes the hugely popular Sentinels of the Multiverse and brings its game mechanics and design to Freedom City, focusing on the “classic” era of the second edition of the Freedom City sourcebook from 2005, and the Freedom League of that time, along with some of their most fiendish foes, like Omega, Argo, Hades, and the Meta-Mind of the alien Grue Unity.

For M&M fans new to the card game, Sentinels pits teams of heroes up against the challenges of particular villains and environments, using decks of cards to represent all of those factors, and emphasizing just the kind of heroic teamwork the Freedom League is know for. For Sentinels fans new to Mutants & Masterminds, the Freedom City setting is meant to capture the classic feel of the superhero comics and offer a setting for telling all kinds of stories in a roleplaying context. If you’re unfamiliar with the heroes of the Freedom League or their foes, worry not! We have plans to profile all of the characters in the days to come while the Kickstarter is ongoing, along with providing you with some looks at Freedom City, its history, geography, and feel as a setting

For those who’d prefer not to wait, of course, you can find out plenty about the larger context of the Earth-Prime setting in the Atlas of Earth-Prime, Emerald City, Hero High, and Cosmic Handbook sourcebooks, available in print and PDF from the Green Ronin online store. Speaking of which….

Freedom City, Third Edition

Freedom City is also getting some much-needed attention from the roleplaying side of things in the forthcoming third edition of the Freedom City setting sourcebook, which rounds out all of those previously mentioned setting books to provide a complete look at Earth-Prime. More than ten years after the events in the previous edition of Freedom City that is the focus for Sentinels of Earth-Prime, the Freedom League and other elements of the world have seen some changes: Older heroes have retired, passing on their mantles to a new generation, and new heroes have appeared, often with ties to past events.

Captain Thunder and Lady Liberty have both lost their powers and left the Freedom League, but the Light of Liberty has chosen a successor, and Captain Thunder’s son, Ray, Jr., has graduated from the Next-Gen and the Claremont Academy to take his father’s place in the League, although not in quite the form anyone expected. Likewise, the Raven has followed in her father’s footsteps to pass her dark cloak and experience on to a young hero operating out of New York City (as detailed in Atlas of Earth-Prime) to take up a career in politics. Meanwhile, the previous “rookie” heroes of the League like Bowman, Johnny Rocket, and Star Knight are now seasoned veterans, helping out the “new kids” like Thunderbolt, Lady Liberty, and Centuria, the daughter of the legendary hero Centurion from an alternate Earth destroyed by Omega. The ageless and immortal members of the team, like Daedalus, Dr. Metropolis, and Siren, remain largely unchanged, although Daedalus’ involvement in aiding alien refugees from the shattered Lor Republic has led some earthly authorities to question his loyalties.

And that’s just within the ranks of the Freedom League! The new edition of Freedom City also looks at various other heroes of the setting, like the Atom Family, along with the ranks of some of Earth-Prime’s most infamous villains, nearly a hundred characters in all. This is combined with new and updated art and additional views of Freedom City like those seen here.

Today: Kickstarter Launch! Tomorrow: Talent Search Rules!

Today we launched the Sentinels of Earth-Prime Kickstarter and it’s going great! As I write this, we are already over 75% funded and it looks like we’ll hit our basic funding goal on day 1. Amazing! Sentinels of Earth-Prime is a cooperative comic book card game that takes the setting of our Mutants & Masterminds RPG and combines it with Greater Than Games’ terrific Sentinels of the Multiverse rules. Sentinels of Earth-Prime is a stand-alone game but it’s 100% compatible with Sentinels of the Multiverse, so you can mix and match decks from either game. It’s like a comic crossover on your tabletop! For more info, head on over to Kickstarter and check out the campaign.

Tomorrow we’ll be posting the rules for our Talent Search. We know that there are a lot of folks waiting eagerly to see them. Just one more day and all will be revealed! If you missed the original announcement about the talent search, you can read about it here.

Ronin Roundtable: Sentinels of Earth-Prime Card Game Coming to Kickstarter This Month!

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

Mutants & Masterminds is Green Ronin’s longest running RPG, first debuting in 2002 and receiving continual support ever since. The game’s very first supplement, Freedom City, introduced a world that we’ve continued to expand upon over the years in ways big and small. This culminated in January with the release of the Atlas of Earth-Prime, a full world book for the setting. It was a fitting way to celebrate Mutants & Mastermind’s 15 year anniversary but there’s more to come. The Third Edition of the Freedom City sourcebook is coming out in June. And later this month we’re launching a Kickstarter for the first ever Mutants & Masterminds card game, Sentinels of Earth-Prime!

I’ve long wanted to bring some of our RPG properties to the world of card and board games and Sentinels of Earth-Prime is our chance to do just that. It’s happening because a few years ago I started playing a lot of Sentinels of the Multiverse from Greater Than Games. I got to know its designer, Christopher Badell, on the JoCo Cruise and it turned out he was a long time Mutants & Masterminds fan. Comics, of course, are no strangers to crossovers and team ups, so it didn’t take long for us to start talking about doing a project together. The result will take Christopher’s excellent Sentinels of the Multiverse rules and our Mutants & Masterminds setting and combine them together into a powerhouse new game, Sentinels of Earth-Prime! As you may have read in our press release a few weeks ago, this will be a joint venture between Green Ronin and Greater Than Games.

Sentinels of Earth-Prime will have the same basic format as Sentinels of the Multiverse. It will include decks for ten heroes, four villains, and four environments. Naturally, I brought in Steve Kenson (designer of Mutants & Masterminds and creator of Earth-Prime) to help with the setting and story side of things. I wanted to use the classic Freedom League as the game’s heroes, as they had deep roots in M&M and conveniently consisted of exactly ten characters. Steve then suggested we use events from previous RPG books as the basis for our story, in particular the many invasions that the heroes of Earth-Prime had fought against over the years. The core game will concentrate on events that took place from 2002-2006 on Earth-Prime. Then we’ll advance the timeline in expansions down the road, until the card game and the RPG are synched up. In this way Sentinels of Earth-Prime will both explore the setting and serve as a tour through its recent history.

The Sentinels of Earth-Prime Kickstarter will go live the week of April 17. Follow us on Twitter (@GreenRoninPub) or Facebook to keep up with it and other Green Ronin news. We’re incredibly excited about this project and the chance to work with Greater Than Games. We’re starting a whole new chapter to the Mutants & Masterminds story. We hope you’ll be a part of it!

Press Release: Green Ronin and Greater Than Games Team Up For Sentinels of Earth-Prime

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

Sentinels of Earth-Prime, coming to Kickstarter, April 2017

 

GREEN RONIN AND GREATER THAN GAMES TEAM UP FOR SENTINELS OF EARTH-PRIME

New Card Game to Bring Together Mutants & Masterminds and Sentinels of the Multiverse

February 14, 2017—SEATTLE, WA: Green Ronin Publishing and Greater Than Games announced today that they would be working together to create Sentinels of Earth-Prime, a new version of the hugely successful Sentinels of the Multiverse card game using the core setting of the Mutants & Masterminds RPG. The game, a joint venture between the companies, is coming to Kickstarter in April.

“Nothing says superheroes like a great team up!” said Green Ronin President Chris Pramas. “We are big fans of Sentinels of the Multiverse around here, so there was no way we were going to pass up the chance to work with Greater Than Games. I’m especially excited that Christopher Badell, the original designer of Sentinels of the Multiverse, will be designing Sentinels of Earth-Prime as well.”

“Mutants & Masterminds is one of our favorite super-heroic RPGs—we’ve been fans since the first edition,” said Christopher Badell, Editor-in-Chief of Greater Than Games. “Some of the side characters from Sentinels of the Multiverse even started out as heroes and villains from our home games of M&M! So, when Chris Pramas mentioned doing a Mutants & Masterminds card game, we jumped at the chance. I am eager to bring the rich lore, characters, and settings from Steve Kenson—a hero in his own right—to the card game format, now that the Sentinels of the Multiverse line is coming to a close.”

Earth-Prime has been the core setting of the Mutants & Masterminds RPG since its debut in 2002. Its characters and stories have been detailed in many books over the years, from Freedom City and Foes of Freedom to Emerald City and the Cosmic Handbook. The Atlas of Earth-Prime, a comprehensive setting book, was just released in January.

Sentinels of Earth-Prime will be a stand-alone card game that can be played on its own or with decks and characters from Sentinels of the Multiverse for universe-spanning action. Its Kickstarter launches in April and Green Ronin will publish the finished game in 2018.

About Green Ronin Publishing

Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Fantasy AGE, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.

About Greater Than Games

Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop games. At Gen Con 2011, they released Sentinels of the Multiverse, which was called the best game of Gen Con 2011 by notable reviewers. Sentinels went on to have several highly successful Kickstarter campaigns, culminating in the OblivAeon campaign in 2016, which raised over 1.5 million dollars.

Greater Than Games and Dice Hate Me Games (founded by Chris Kirkman) merged in 2015, combining their powers to maximize the awesomeness of the games they publish.

Contact Green Ronin Publishing

Nicole Lindroos
General Manager
nicole@greenronin.com
https://greenronin.com/

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Ronin Roundtable: New Year’s Message 2017

New Year’s Message 2017

Welcome to the new year, my friends and fellow gamers! Here at Green Ronin we have been rousing ourselves from our holiday torpor and getting ramped up for 2017. As long time fans know, I traditionally write a message in January to discuss what we have coming up in the new year. And that is true but I’m going to do it a little differently this year. Today I will talk about what we have coming your way through the Spring, then in June I will do a second one of these that covers the rest of the year. So let’s get to it!

New Faces

In December Crystal Frasier came onboard as our new Mutants & Masterminds developer. She introduced herself in a previous Ronin Round Table, which you can read here if you’d like to learn more about her. We are confident that Mutants & Masterminds is in great hands with Crystal.

Today I’d like to welcome another new Ronin to the ranks: Malcolm Sheppard. He is a 17 year veteran of the game industry who has done a boatload of work for White Wolf and Onyx Path, amongst others. Malcolm will be doing design and development work for us on a variety of lines. You can think of him as a sort of developer-at-large. He’ll be working on Adventure Game Engine (AGE) games for sure, as well as some other projects you’ll hear more about later. Please help me welcome Malcolm to Team Ronin!

Atlas of Earth-Prime: Now Pre-OrderingMutants & Masterminds

We are kicking off the year with a major release for Mutants & Masterminds: the Atlas of Earth-Prime. You’ve seen parts of this setting before in Emerald City, the Cosmic Handbook, Hero High, and many other Mutants & Masterminds books, but now Earth-Prime is getting full campaign setting treatment. The Atlas of Earth-Prime releases in just two weeks. You can still get in on the pre-order now if you are quick about it.

In the Spring we’ll be following that up with Freedom City. This was the original campaign setting for the Mutants & Masterminds RPG going back to 2003. The new book brings Freedom City fully into Third Edition, and creates a triumvirate of super power with Emerald City and the Atlas of Earth-Prime!

AGE Games

Blue Rose the AGE RPG of Romantic FantasyThe big Adventure Game Engine excitement for the first half of the year is the release of Blue Rose, our RPG of Romantic Fantasy, in February. Blue Rose was our most successful Kickstarter to date, and we’re delighted to get this book out to backers and then released to the general public. The BackerKit went live over the weekend. While we typically do pre-orders through our online store, with Blue Rose we’re trying out BackerKit for that. If you didn’t back the Kickstarter, you can pre-order now at this link . You’ll note some follow up releases on the BackerKit page. We’re making Blue Rose dice with Q Workshop, Blue Rose conviction Tokens with Campaign Coins, and then an adventure anthology called Six of Swords. Those should all come out in the Spring.

For Fantasy AGE itself we’ve got Titansgrave: The World of Valkana coming in the Spring. This is a full campaign setting book that greatly expands the information in Titansgrave: Ashes of Valkana. A lot of stuff that was only hinted at in the show will be revealed in Titansgrave: The World of Valkana!

In other Fantasy AGE news, we’ll be creating a community content program for the game in conjunction with OneBookShelf (the parent company of RPGNow and DriveThruRPG). People have been asking us if they can publish Fantasy AGE content since the game came out and soon that will be possible. OneBookShelf already runs several of these programs, for games like D&D and the Cypher System. Ours will be similar to these but not identical. For starters the products you can do will be limited to settings and adventures because that is the support Fantasy AGE needs most right now. There will be more info about the program and how it all works when we launch it. That should happen in a couple of months.

Freeport Bestiary for the Pathfinder RPGFreeport and Pathfinder

Our big Pathfinder release this Spring is the Freeport Bestiary. The City of Adventure hasn’t had a monster book since Creatures of Freeport in 2004. The Freeport Bestiary brings together the setting’s many monsters and a bunch of new ones in a beautiful full color hardback. Meanwhile, the Return to Freeport adventure series continues. We’ve released three of these PDFs so far. The remaining three will follow over the next few months and then we’ll collect them all together for a printed book in June.

D&D 5E

You may recall that we worked with Wizards of the Coast to create two D&D books: Out of the Abyss and the Sword Coast Adventurer’s Guide. Now we’re following those up with D&D books of our own. The first is Book of the Righteous, which presents a fully detailed mythology and pantheon you can use in your campaigns. The original edition of Book of the Righteous was our most critically-acclaimed book in the d20 era. We did a Kickstarter for a new 5E version last year and it should be out in May. As with Blue Rose, Book of the Righteous will have a general release after books ship to Kickstarter backers.

I’m going to make an exception and discuss one Summer release because I know I’d get pilloried if I didn’t mention it. Of course I’m talking about Critical Role! We had originally intended to release this in the Spring but we’ve scheduled it for Gen Con instead. This is Gen Con’s 50th anniversary (and my 28th Gen Con!). We wanted a big marquee release for the show and the Critical Role: Tal’Dorei Campaign Setting book is a perfect fit. We want to make this a real event and hope to have the cast out to Gen Con again.

Love 2 Hate

Towards the end of last year we released Love 2 Hate: Politics, the first expansion for the game. We are following that up in April with Love 2 Hate: Comics. Both expansions have 108 cards. You can mix them in with the core game, or play with them on their own for a more themed experience.

Dragon Age and SIFRP

We have Dragon Age and A Song of Ice and Fire Roleplaying books in development but licensed game lines require approvals and how long those take can vary quite a bit. It could be one week or three months depending. So don’t worry, books are coming. We’ve just decided to wait until everything is approved before we make formal announcements about their release.

PDF Support

We have a variety of PDF releases planned to support our various lines. We have more Fantasy AGE Encounters and short Titansgrave adventures coming for Fantasy AGE, as well as the Short Cuts series for Pathfinder. We’ll also be continuing our series of Chronicle System PDFs, which provide non-canon rules support for A Song of Ice and Fire Roleplaying. In the past year we’ve released rules for magic (Chronicle of Sorcery) and gunpowder/firearms (Spark to Powder), for example.

Chronicle System: Spark to Powder (PDF)

Chronicle of Sorcery (PDF)

Conventions

As a company Gen Con is, of course, our biggest show. Last year we had a room dedicated to Green Ronin games for the whole convention and that was great. We’re doing it again this year, so if you’d like to run games for us please contact Donna. If you run enough games, we’ll cover your badge and even subsidize your hotel room.

Donna and Barry also run OrcaCon in Everett, WA (just north of Seattle). OrcaCon is happening this coming weekend, so come on out if you’re in the area. It’s the unofficial Green Ronin convention and most of our staff will be there. We’ve got folks running games and giving seminars, though personally I just want to play some games this year!

Green Ronin is once again a sponsor of the JoCo Cruise and Nicole and I will be on onboard. Haven’t heard of the JoCo Cruise? Well, imagine a convention on a ship and you’ve got a pretty good idea, except it also includes music, comedy, and more. If it’s nerdy, it’s probably happening on the ship! There are still cabins available (the cruise is in March) and this year we have the entire ship to ourselves. Should be a great time.

We’ll also be attending various trade shows, like GTS, the Alliance Open House, and the ACD Gamesday. If you are a game retailer, come see us!

More to Come!

So that’s what we have coming the first half of the year. We also have some exciting news to share in the coming months. We’ll be announcing soon a new card game we’re bringing to Kickstarter in April and a new campaign setting for D&D 5E. We’ve licensed a comic book for RPG treatment. We’ve also got another AGE game in development, as well as Ork, Second Edition. Following us on Twitter (we’re @GreenRoninPub) is probably the best way to keep up with our announcements or just bookmark our website.

This is Green Ronin’s 17th year in business. Thank you for your continued support over the years. I started the company as a side project and it’s become so much more than that thanks to you. Come back in June when I reveal our Summer and Winter plans. Until then, game on!

Chris Pramas

Green Ronin 2016 Holiday Sale

In an effort to inject some good cheer into the tail end of what’s been a difficult year for most of us at Green Ronin, we have placed a nice selection of terrific gaming products on sale until next year.

Whether you like Pathfinder, Mutants & Masterminds, casual games, sword & sorcery movies, or DC superheroes, we hopefully have something to interest you in the sale.

Shop the Holiday Sale today!