This sixth and final chapter picks up right where Chapter 5 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City...
Posted by Green Ronin Web Team on July 9, 2012 10:59 AM
This chapter picks up right where Chapter 4 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 5:...
Posted by Green Ronin Web Team on May 15, 2012 3:31 PM
This chapter picks up right where Chapter 3 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 4:...
Posted by Green Ronin Web Team on February 9, 2012 10:47 AM
This chapter picks up right where Chapter 1 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 2:...
Posted by Green Ronin Web Team on May 19, 2011 9:08 AM
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