Entries from Green Ronin Publishing tagged with 'M&M'

Mutants & Masterminds Gadget Guide: Utility

The ubiquitous "utility belt" can be the hero's best friend, but a player's worst nightmare, when it comes to stocking all of those various pockets and pouches with just the right equipment for every occasion. This Gadget Guide looks at...

Ronin Round Table: Leaving Emerald City

By Steve Kenson It can be strange, sometimes, living in "production side" time in the game business. As folks are increasingly becoming aware, via the transparency of the Internet and services like Kickstarter, the production of an RPG product (particularly...

Kickstarter Madness!

The clock is ticking for our Kickstarter project for the Mutants & Masterminds 10 Year Anniversary Edition, and you guys are really stepping up! With about three hours left, we're less than $400 in pledges short of the final stretch...

Mutants & Masterminds Power Profile: Death Powers

Perhaps the most feared—and most sought—power is over death itself, the ability to inflict it at will, and the power to hold it at bay in one form or another. Death powers do all this and more. Although often associated...

Mutants & Masterminds Power Profile: Martial Powers

En garde! Martial Powers focus on the fighting styles and techniques that give masterful combatants an edge against even super-powered foes, from the attacks of sword-fighters and kung fu masters, to the mysterious powers of the ninja, martial powers ensure...

Mutants & Masterminds Power Profile: Radiation Powers

"There's something different about you... You're positively glowing!" Command the unleashed power of the atom! In the modern age, no powers are associated more with changing ordinary people into superhumans than Radiation Powers. The "radiation accident" is a time-honored origin,...

Mutants & Masterminds Power Profile: Life Powers

"It's alive!" Life Powers grant influence over the essential stuff of life itself: not just biological systems, but also the mysterious, vital "life force" differentiating the animate and inanimate. Users of these powers can heal—perhaps even restore life to the...

Mutants & Masterminds Power Profile: Cold Powers

Freeze! With Cold Powers, you can make that more than just an order to crooks. Cold controlling characters can create ice and snow, chilling temperatures, and use ice as a weapon, armor, and mode of transportation. Put your foes on...

Mutants & Masterminds Power Profile: Animal Powers

Speed of the cheetah, eyes of the eagle, strength of an elephant, courage of a lion... the powers of the animal kingdom are vast, and the Animal Powers profile looks at them for themed characters with animal-like powers or those...

Mutants & Masterminds Power Profile: Teleport Powers

"Now you see me..." with Teleport Powers, you can disappear or arrive in the blink of an eye, crossing a room or a world as quickly as stepping through a door. This profile looks at teleportation, summoning, gateways, and powers...

Mutants & Masterminds Power Profile: Strength Powers

Sure, some may fly through the air, throw energy blasts from their hands or eyes, or play with thoughts like a puppet's strings, but then there are those who are strong. Strength Powers look at the things you can do...

Mutants & Masterminds Power Profile: Gravity Powers

It's one of the fundamental forces of the universe, and a wielder of Gravity Powers can make things light as a feather or heavier than a mountain, soar through the air, and perhaps even harness the power of an almost...

Mutants & Masterminds Power Profile: Plant Powers

Plants are everywhere, surviving even in some of the harshest places on Earth. The Plant Powers profile offers powers that turn even the humblest plants into powerful allies, and grant plant-like powers of survival, adaptability, and endurance. For M&M Third...

Emerald City Knights Chapter 5: Rise of the Masterminds (PDF)

This chapter picks up right where Chapter 4 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 5:...

Mutants & Masterminds Power Profile: Kinetic Powers

Want powers that have some impact? Kinetic Powers have a lot of impact, enough to blast through steel and stone, and they can take a lot of impact, too, blocking bullets, blasts, and explosions. From telekinesis to projected force field...

Mutants & Masterminds Power Profile: Air Powers

From the unleashed power of a hurricane wind or destructive tornado to drawing the breath from your target's lungs, Air Powers command the life-giving atmosphere all around us. Whip up wind blasts and shields to protect you from attack. Fly...

Mutants & Masterminds Power Profile: Illusion Powers

There is more to these powers than meets the eye. Who needs control over forces or matter when you can control perception itself? With Illusion Powers, make yourself unseen and unheard, or create a false image for your foes to...

Mutants & Masterminds Power Profile: Armor Powers

Sometimes heroes are made and not born, especially in the case of heroes who suit up in advanced armor, giving them capabilities to match the most powerful superhumans. Armor Powers looks at suits of power armor from weapons systems to...

Mutants & Masterminds Threat Report #50: Doc Otaku (PDF)

"Be careful," they told him. "That's dangerous." Of course it is! That's part of the fun! Takashi Solo was building androids and mecha before he was old enough to drive. Now the Japanese super-criminal "Doc Otaku" is on a fast-track...

Mutants & Masterminds Threat Report #48: The Starbreed, Part Two (PDF)

How is it the remaining two members of the otherworldly Starbreed outnumber the first three? There's more than meets the eye when it comes to Skulk and the Sisters in Scarlet, and the Starbreed in general. What is the secret...

Feed Subscription

If you use an RSS reader, you can subscribe to a feed of all future entries tagged 'M&M'. [What is this?]

Subscribe to feed Subscribe to feed

Other Tags

Other tags used on this blog: