Entries from Green Ronin Publishing tagged with 'schwalb'

Robert Schwalb Talks SIFRP on the Game's the Thing Podcast

Episode 42 of The Game's the Thing podcast features Robert Schwalb, A Song of Ice and Fire Roleplaying designer, talking about the game. "We talked to Rob Schwalb about the upcoming A Song of Ice and Fire Roleplaying from Green...

SIFRP Design Journal: Conflict

We've posted another of Rob Schwalb's design journals for A Song of Ice and Fire Roleplaying. In "SIFRP: Conflict" Rob writes about all different types of conflict possible when playing the game, and reveals game stats for Ser Jaime Lannister....

SIFRP Design Journal: Weapons

Today we have for you a new A Song of Ice and Fire Roleplaying Design Journal by Robert J. Schwalb. Learn all about the properties of weapons in the game, and check out some sample stats for axes. SIFRP Design...

SIFRP Design Journal: The Noble House

Today in Robert J. Schwalb's fifth Song of Ice and Fire Roleplaying design journal, he writes about the noble house, the "meta-character" in any SIFRP game. SIFRP: The Noble House...

SIFRP Design Journal: The Hand of Destiny

Today we present the fourth of Rob Schwalb's Song of Ice and Fire Roleplaying design journals, wherein he reveals just what destiny has in store for your SIFRP character, or in actual fact, what one can achieve by either spending...

SIFRP Design Journal: Nuts and Bolts

This morning we've posted a third design journal by Rob Schwalb, for A Song of Ice and Fire Roleplaying. Previously he has written about the game design process and the use of dice in the game. This installment details the...

SIFRP Design Journal: The Heart of the Game

We've posted another A Song of Ice and Fire Roleplaying design journal by Rob Schwalb. This week's entry is all about dice, and how they're used in SIFRP. SIFRP: The Heart of the Game...

A Song of Ice and Fire Designer Journal

We have posted the first of several designer journal entries by Robert J. Schwalb. In "A Vision of Ice and Fire," Rob discusses the process involved in taking a popular setting and creating a fun, easy-to-learn game to complement it....

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