Entries from Green Ronin Publishing tagged with 'Mutants & Masterminds'

Now Pre-Ordering: Emerald City

You Are Now Entering Emerald City After looking through the recently offered preview of Emerald City, it's now time to explore the rest of the West Coast's most exciting new destination. Emerald City is a new setting for Mutants &...

Mutants & Masterminds First Appearances: Blindspot and Massive Defender

As part of the Kickstarter for the Deluxe Hero's Handbook, we created ten slots for a level named "First Appearance." For signing on at that level, each of the backers was able to send us a character which we'd post...

International TableTop Day!

Chris is heading down to LA this morning to celebrate International TableTop Day tomorrow with Felicia Day and Wil Wheaton. Chris will take part in the live streaming event and you can watch him play games at 4:30 pm PST...

Mutants & Masterminds Gadget Guide: Archaic Weapons

Even in the modern world of superheroes, archaic weapons like swords, hammers, and bows remain common. Some of these weapons are enhanced by magic or technological gadgetry, while others rely solely on the tremendous skill of their wielders. In either...

Mutants & Masterminds Gadget Guide: Utility

The ubiquitous "utility belt" can be the hero's best friend, but a player's worst nightmare, when it comes to stocking all of those various pockets and pouches with just the right equipment for every occasion. This Gadget Guide looks at...

Ronin Round Table: The Great Hero Poll

While some of us have been working hard to get our second Kickstarter campaign going (Freeport: The City of Adventure for the Pathfinder RPG in case you weren't sure), other Ronin have been working away on the result of our...

Ronin Round Table: Leaving Emerald City

By Steve Kenson It can be strange, sometimes, living in "production side" time in the game business. As folks are increasingly becoming aware, via the transparency of the Internet and services like Kickstarter, the production of an RPG product (particularly...

Green Ronin in 2013

Welcome to 2013, everyone! As is traditional each January, I'm going to talk about the state of Green Ronin and what we have planned for the coming year. We ended 2012 on a high note, with the release of...

Kickstarter Madness!

The clock is ticking for our Kickstarter project for the Mutants & Masterminds 10 Year Anniversary Edition, and you guys are really stepping up! With about three hours left, we're less than $400 in pledges short of the final stretch...

Mutants & Masterminds Power Profile: Darkness Powers

Afraid of the dark? Darkness—and the blindness that comes with it—is one of the most primal fears, and command of darkness is one of the most primal powers. Darkness Powers turn shadows into weapons and minions, allow you to turn...

Ronin Round Table: Back Issues, by Steve Kenson

As I write this, the Mutants & Masterminds Tenth Anniversary Kickstarter has passed $25,000 in funding and a stretch goal I've been looking forward to: an opportunity to revisit some beloved characters from previous editions of the game and update...

Mutants & Masterminds Power Profile: Death Powers

Perhaps the most feared—and most sought—power is over death itself, the ability to inflict it at will, and the power to hold it at bay in one form or another. Death powers do all this and more. Although often associated...

Pre-Ordering Now: Supernatural Handbook

Now available for pre-order from our Green Ronin Online Store and from Pre-Order Plus retailers, it's the Supernatural Handbook for Mutants & Masterminds! Monsters are real, and always have been. Supernatural Handbook is a sourcebook of heroic horror for the...

Mutants & Masterminds Power Profile: Dimension Powers

You can get some perspective by getting out... way out, into another dimension altogether! Dimensional Powers involve shifting between, and manipulating, different layers of reality to move between dimensions, summon things from them, or use them as traps or weapons....

Mutants & Masterminds Power Profile: Martial Powers

En garde! Martial Powers focus on the fighting styles and techniques that give masterful combatants an edge against even super-powered foes, from the attacks of sword-fighters and kung fu masters, to the mysterious powers of the ninja, martial powers ensure...

Mutants & Masterminds Power Profile: Radiation Powers

"There's something different about you... You're positively glowing!" Command the unleashed power of the atom! In the modern age, no powers are associated more with changing ordinary people into superhumans than Radiation Powers. The "radiation accident" is a time-honored origin,...

Mutants & Masterminds Power Profile: Life Powers

"It's alive!" Life Powers grant influence over the essential stuff of life itself: not just biological systems, but also the mysterious, vital "life force" differentiating the animate and inanimate. Users of these powers can heal—perhaps even restore life to the...

Mutants & Masterminds Power Profile: Cold Powers

Freeze! With Cold Powers, you can make that more than just an order to crooks. Cold controlling characters can create ice and snow, chilling temperatures, and use ice as a weapon, armor, and mode of transportation. Put your foes on...

Mutants & Masterminds Power Profile: Sonic Powers

From music with charms to soothe (or command) to a shattering hypersonic shriek, Sonic Powers looks at abilities which generate and control sound. Flatten foes with sonic blasts or sneak up on them cloaked in silence, shape sound into solid...

Mutants & Masterminds Power Profile: Animal Powers

Speed of the cheetah, eyes of the eagle, strength of an elephant, courage of a lion... the powers of the animal kingdom are vast, and the Animal Powers profile looks at them for themed characters with animal-like powers or those...

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