Entries from Green Ronin Publishing tagged with 'kenson'

Mutants & Masterminds Gadget Guide: Utility

The ubiquitous "utility belt" can be the hero's best friend, but a player's worst nightmare, when it comes to stocking all of those various pockets and pouches with just the right equipment for every occasion. This Gadget Guide looks at...

Ronin Round Table: Leaving Emerald City

By Steve Kenson It can be strange, sometimes, living in "production side" time in the game business. As folks are increasingly becoming aware, via the transparency of the Internet and services like Kickstarter, the production of an RPG product (particularly...

Ronin Round Table: Back Issues, by Steve Kenson

As I write this, the Mutants & Masterminds Tenth Anniversary Kickstarter has passed $25,000 in funding and a stretch goal I've been looking forward to: an opportunity to revisit some beloved characters from previous editions of the game and update...

Mutants & Masterminds Power Profile: Death Powers

Perhaps the most feared—and most sought—power is over death itself, the ability to inflict it at will, and the power to hold it at bay in one form or another. Death powers do all this and more. Although often associated...

Mutants & Masterminds Power Profile: Dimension Powers

You can get some perspective by getting out... way out, into another dimension altogether! Dimensional Powers involve shifting between, and manipulating, different layers of reality to move between dimensions, summon things from them, or use them as traps or weapons....

Mutants & Masterminds Power Profile: Martial Powers

En garde! Martial Powers focus on the fighting styles and techniques that give masterful combatants an edge against even super-powered foes, from the attacks of sword-fighters and kung fu masters, to the mysterious powers of the ninja, martial powers ensure...

Mutants & Masterminds Power Profile: Radiation Powers

"There's something different about you... You're positively glowing!" Command the unleashed power of the atom! In the modern age, no powers are associated more with changing ordinary people into superhumans than Radiation Powers. The "radiation accident" is a time-honored origin,...

Mutants & Masterminds Power Profile: Life Powers

"It's alive!" Life Powers grant influence over the essential stuff of life itself: not just biological systems, but also the mysterious, vital "life force" differentiating the animate and inanimate. Users of these powers can heal—perhaps even restore life to the...

Ronin Round Table: Steve Kenson on Con Life

This past GenCon in Indianapolis was my 23rd consecutive GenCon (I've attended every year since in 1990) and my 24th total; my first GenCon was GenCon/Origins 1988 in Milwaukee when I was 19 years old. This past year at...

Mutants & Masterminds Power Profile: Cold Powers

Freeze! With Cold Powers, you can make that more than just an order to crooks. Cold controlling characters can create ice and snow, chilling temperatures, and use ice as a weapon, armor, and mode of transportation. Put your foes on...

Mutants & Masterminds Power Profile: Sonic Powers

From music with charms to soothe (or command) to a shattering hypersonic shriek, Sonic Powers looks at abilities which generate and control sound. Flatten foes with sonic blasts or sneak up on them cloaked in silence, shape sound into solid...

Mutants & Masterminds Power Profile: Animal Powers

Speed of the cheetah, eyes of the eagle, strength of an elephant, courage of a lion... the powers of the animal kingdom are vast, and the Animal Powers profile looks at them for themed characters with animal-like powers or those...

Ronin Round Table: Seeing the World Through Game Design Glasses

There are times when it would be easier to not see the world from the point of view of a gamer and game-designer. Why? Because once you make the language and process of narrative game design a significant part of...

Ronin Round Table: Super-Setting Remixes by Steve Kenson

I've been asked in interviews just how much of the Freedom City setting for Mutants & Masterminds is my "home" game setting. Surprising to many, the answer is "not much at all." I based fairly little of Freedom City on...

Mutants & Masterminds Power Profile: Size & Mass Powers

Contrary to what they say, size does matter, but not necessarily in the ways you might think! From titanic giants to mighty mites, Size & Mass Powers looks at the very big and the very small, and all the things...

Gamers' Cant

Gamers can't what? Not, not "gamers cannot," gamers' cant, the unique jargon and terminology that develops amongst gamers and gaming groups. You know, the way you know somebody you've just met is a gamer when they slip, laugh, and say...

Mutants & Masterminds Power Profile: Sensory Powers

If knowledge is power, then so is the ability to perceive, with senses far beyond those of ordinary people. Sensory Powers delves into enhanced and extraordinary senses, as well as powers to limit the senses of others, and how to...

Mutants & Masterminds Power Profile: Strength Powers

Sure, some may fly through the air, throw energy blasts from their hands or eyes, or play with thoughts like a puppet's strings, but then there are those who are strong. Strength Powers look at the things you can do...

Mutants & Masterminds Power Profile: Plant Powers

Plants are everywhere, surviving even in some of the harshest places on Earth. The Plant Powers profile offers powers that turn even the humblest plants into powerful allies, and grant plant-like powers of survival, adaptability, and endurance. For M&M Third...

Mutants & Masterminds Power Profile: Meta-Powers

There are powers, and then there are powers about powers: Meta-Powers. This profile looks at the powers used to influence the powers of others, from Power Mimicry and Power Theft to Power Nullification and Nemesis, with a close look at...

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