The ubiquitous "utility belt" can be the hero's best friend, but a player's worst nightmare, when it comes to stocking all of those various pockets and pouches with just the right equipment for every occasion. This Gadget Guide looks at...
The clock is ticking for our Kickstarter project for the Mutants & Masterminds 10 Year Anniversary Edition, and you guys are really stepping up! With about three hours left, we're less than $400 in pledges short of the final stretch...
Sure, some may fly through the air, throw energy blasts from their hands or eyes, or play with thoughts like a puppet's strings, but then there are those who are strong. Strength Powers look at the things you can do...
This chapter picks up right where Chapter 4 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 5:...
From the unleashed power of a hurricane wind or destructive tornado to drawing the breath from your target's lungs, Air Powers command the life-giving atmosphere all around us. Whip up wind blasts and shields to protect you from attack. Fly...
By the Scarlet Shades of Sirrion! In this special double-sized Power Profile, peer into the secrets of the arcane arts with a catalog of spells and occult entities based on the material from the Book of Magic sourcebook. Magic Powers...
Fighting crime, stopping disasters, and saving the Earth: it just takes a little luck. Okay, it takes a lot of luck. Fortunately (see what we did there?) Luck Powers gives you the tools to create characters with incredible good luck,...
Faster than the eye can see, perhaps able to outrace light itself: Speed Powers are all about moving and reacting fast. Zoom from one side of the world to another in the blink of an eye. Defy gravity, running up...
This chapter picks up right where Chapter 3 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 4:...
"Be careful," they told him. "That's dangerous." Of course it is! That's part of the fun! Takashi Solo was building androids and mecha before he was old enough to drive. Now the Japanese super-criminal "Doc Otaku" is on a fast-track...
How is it the remaining two members of the otherworldly Starbreed outnumber the first three? There's more than meets the eye when it comes to Skulk and the Sisters in Scarlet, and the Starbreed in general. What is the secret...
They have come from beyond to save our world from disaster: refugees offering their help, and possessing the power of an entire army! Make way for Erebus, master of the mind, the powerful reptilian Draco, and the technomantic skills of...
The world is full of possibilities, imagine if you could explore all of them. Professor Zed did more than imagine, he made it happen, opening the way to an omniverse of infinite parallel realities. Now he's back, having looted them...
Here's a free Threat Report to celebrate this year's GenCon! Whether you can make it to the convention or not, we wanted to give something to everyone so we can all take part in "the best four days in gaming!"...
The Mutants & Masterminds GM's Kit for M&M Third Edition will hit store shelves in the middle of this upcoming week, so this is your last chance to pre-order the print version and get the PDF for just $5. We'll...
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