Entries from Green Ronin Publishing tagged with 'third edition'

Mutants & Masterminds Gadget Guide: Utility

The ubiquitous "utility belt" can be the hero's best friend, but a player's worst nightmare, when it comes to stocking all of those various pockets and pouches with just the right equipment for every occasion. This Gadget Guide looks at...

Kickstarter Madness!

The clock is ticking for our Kickstarter project for the Mutants & Masterminds 10 Year Anniversary Edition, and you guys are really stepping up! With about three hours left, we're less than $400 in pledges short of the final stretch...

Mutants & Masterminds Power Profile: Strength Powers

Sure, some may fly through the air, throw energy blasts from their hands or eyes, or play with thoughts like a puppet's strings, but then there are those who are strong. Strength Powers look at the things you can do...

Emerald City Knights Chapter 5: Rise of the Masterminds (PDF)

This chapter picks up right where Chapter 4 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 5:...

Mutants & Masterminds Power Profile: Air Powers

From the unleashed power of a hurricane wind or destructive tornado to drawing the breath from your target's lungs, Air Powers command the life-giving atmosphere all around us. Whip up wind blasts and shields to protect you from attack. Fly...

Mutants & Masterminds Power Profile: Magic Powers

By the Scarlet Shades of Sirrion! In this special double-sized Power Profile, peer into the secrets of the arcane arts with a catalog of spells and occult entities based on the material from the Book of Magic sourcebook. Magic Powers...

Mutants & Masterminds Power Profile: Luck Powers

Fighting crime, stopping disasters, and saving the Earth: it just takes a little luck. Okay, it takes a lot of luck. Fortunately (see what we did there?) Luck Powers gives you the tools to create characters with incredible good luck,...

Mutants & Masterminds Power Profile: Speed Powers

Faster than the eye can see, perhaps able to outrace light itself: Speed Powers are all about moving and reacting fast. Zoom from one side of the world to another in the blink of an eye. Defy gravity, running up...

Emerald City Knights Chapter 4: Sea Change (PDF)

This chapter picks up right where Chapter 3 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules. Emerald City Knights Chapter 4:...

Mutants & Masterminds Threat Report #50: Doc Otaku (PDF)

"Be careful," they told him. "That's dangerous." Of course it is! That's part of the fun! Takashi Solo was building androids and mecha before he was old enough to drive. Now the Japanese super-criminal "Doc Otaku" is on a fast-track...

Mutants & Masterminds Threat Report #48: The Starbreed, Part Two (PDF)

How is it the remaining two members of the otherworldly Starbreed outnumber the first three? There's more than meets the eye when it comes to Skulk and the Sisters in Scarlet, and the Starbreed in general. What is the secret...

Mutants & Masterminds Threat Report #47: The Starbreed, Part One (PDF)

They have come from beyond to save our world from disaster: refugees offering their help, and possessing the power of an entire army! Make way for Erebus, master of the mind, the powerful reptilian Draco, and the technomantic skills of...

Mutants & Masterminds Threat Report #46: Professor Zed (PDF)

The world is full of possibilities, imagine if you could explore all of them. Professor Zed did more than imagine, he made it happen, opening the way to an omniverse of infinite parallel realities. Now he's back, having looted them...

Mutants & Masterminds Threat Report #31: Power Corps (Free PDF!)

Here's a free Threat Report to celebrate this year's GenCon! Whether you can make it to the convention or not, we wanted to give something to everyone so we can all take part in "the best four days in gaming!"...

Last Chance to Pre-Order M&M GM's Kit

The Mutants & Masterminds GM's Kit for M&M Third Edition will hit store shelves in the middle of this upcoming week, so this is your last chance to pre-order the print version and get the PDF for just $5. We'll...

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