Entries from A Song of Ice and Fire Roleplaying tagged with 'sifrp'

Gen Con Product Releases Announced

Next week we'll all be at Gen Con in Indianapolis, where we'll be releasing, among other things, Peril at King's Landing. We'll also have the SIFRP Narrator's Kit and the A Song of Ice and Fire Roleplaying core rulebook. You...

Interactive SIFRP Character Sheet

A Song of Ice and Fire Roleplaying fan Philip Dack created a fillable character creation and advancement spreadsheet, and has offered it up for us to provide to you. This .xls file is usable in Excel, OpenOffice.org, and (probably) more...

SIFRP Character Sheet

For your A Song of Ice and Fire Roleplaying character creation needs we gladly present a free PDF of the two-page character sheet from the book, in both color and black & white. Enjoy! SIFRP Character Sheet (color) [538 KB]...

SIFRP PDF Preview: Character Archetypes

While A Song of Ice and Fire Roleplaying includes full rules for character creation which allow you to fine-tune every aspect of your character, it also includes nine archetypes (Annointed Knight, Godsworn, Heir, Hedge Knight, Maester, Noble, Retainer, Scout, and...

SIFRP PDF Preview: Game Rules

This second SIFRP PDF preview, straight out of Chapter 2: Game Rules of A Song of Ice and Fire Roleplaying, covers the basics of the rules and explains how Tests & Difficulties work. A Song of Ice and Fire Roleplaying...

SIFRP PDF Preview: An Almanac of Westeros

We are pleased to present our first PDF preview of A Song of Ice and Fire Roleplaying (which, incidentally, is due in stores next week). This preview is an excerpt straight out of Chapter 1: A Westeros Primer. SIFRP PDF...

SIFRP Design Journal: Magic

by Steve Kenson"Sorcery is a sword without a hilt. There is no safe way to grasp it."--The Horned LordMagic has all but vanished from the world. The Children of the Forest are no more. Priests perform no miracles. The dark...

SIFRP: Conflict

"Words are like arrows... Once loosed, you cannot call them back." —Doran Martell Taking on A Song of Ice and Fire was tough. Obviously, there's the challenges of meeting fans' expectations, covering the world in enough detail to run campaigns,...

SIFRP: Weapons

"If you are in need of new arms for the Hand's tourney, you have come to the right shop... My work is costly, and I make no apologies for that, my lord... You will not find craftsmanship equal to mine...

SIFRP: The Noble House

With a world as large and rich as the world of Westeros, figuring just how to build stories in this complex framework of characters, places, and cultures can be a bit daunting. There are all sorts of tales you can...

SIFRP: The Hand of Destiny

One of the most important resources available to your SIFRP character is Destiny. In effect, Destiny, or rather your Destiny Points, let you to seize control of story aspects to control your fate and modify your fortunes. Your character is...

SIFRP: Nuts and Bolts

Last time we looked at dice and how they're used in A Song of Ice and Fire Roleplaying, specifically in how your "ability" determines the number of dice you roll whenever you take a test. This time, we're looking at...

SIFRP: The Heart of the Game

"When you play the game of thrones you win or die, there is no middle ground." —Queen Cersei, A Game of Thrones One of the primary concerns in the SIFRP game design was to keep the mechanics and game play...

A Vision of Ice and Fire

Robert J. Schwalb This summer, Green Ronin is releasing A Song of Ice and Fire Roleplaying, a brand-spanking new roleplaying game for George R. R. Martin's remarkable saga of betrayal, conflict, treachery, love, death, and destiny as told in A...