Lost Citadel Story Teaser

Greetings, dark fantasy fans.

Now that we’re one week out from the launch of our Lost Citadel Talent Search, we’ve been getting queries about what sort of vibe the setting has and what stories set in the world of Redoubt tend to read like and to focus on.

While submissions to our talent search won’t require deep knowledge of either the setting or the default game system in which it will debut in RPG form, we’re thinking it might be helpful for prospective contributors to read some of the fiction from the first anthology, Tales of the Lost Citadel, and that’s what this blog post is all about.

We on the Lost Citadel team are delighted to see the long-awaited announcement that Green Ronin will be handling the printing and distribution of that anthology as part of their new fiction imprint, but as the release of that new edition is still a ways off yet, we’re offering a look at one of the stories appearing in that anthology today, as a freebie to fans and prospective contributors alike.

It’s called “The Bone-Shaker’s Daughter” and it was written by Bram Stoker Award-winning dark fantasist Mercedes M. Yardley. It’s just one of many fine tales in the collection, but it illustrates some of the central themes of the setting in some deliciously chilling ways, and we hope it inspires both your creativity and your enthusiasm to contribute to our world.

Enjoy:  “The Bone-Shaker’s Daughter” by Mercedes M. Yardley.

The Lost Citadel Talent Search

Greetings, fans of dark fantasy.

As some of you may have heard, yesterday Green Ronin announced that a new talent search will be going live in a couple weeks. Rather than tease a bit from the Lost Citadel Roleplaying project or its setting, as usual for this blog, I’d like to take this chance to talk a bit about that outreach effort.

Nicole (Lindroos, of GR) and I discussed the whys and wherefores of the concept at length before we decided to go ahead with it. We don’t enjoy the idea of exclusion, and we know that feeling excluded from things can hurt, but that is exactly in part why we are doing this talent search.

The tabletop gaming world has come a long way from its humble origins, and this includes the participation of people who identify as women. Nicole and I are proud to have been a part of that development, but we also know that there’s more that we and others can do. History shows us that women often feel apprehensive about trying to make their way in arenas that are traditionally male-dominated, even when the talent and willingness to contribute are there, and being proactive about including them is one of the best ways to address that concern.

And for clarity’s sake: Tabletop gaming is one of those largely male-dominated arenas.

As a concept, the Lost Citadel has been and will continue to be designed in an expressly women-inclusive way. One of the core team, Jaym Gates, is a woman, and half the contributors to the table of contents of the first anthology (Tales of the Lost Citadel) were women. The setting/property does not shy away from telling stories by women, about women, or for women, even as it endeavors to provide a context for telling stories that are gender-neutral. To us, that is genuine inclusivity, which is part of why non-binary-identifiying folks are welcome to submit to this talent search, too.

Both men and women were on that first anthology, and the same will be true of the LCRPG, but Nicole and I observed that if there was ever a situation in which it was clearly the right thing to do to reach out to women specifically, to let them know that there’s a place where their efforts and ideas aren’t just welcome but desired, that situation could involve the Lost Citadel.

Specific guidelines on submissions will follow in a separate announcement, but we thank everyone for their interest and for recognizing the positive effect that efforts like this can have.


The Dead

Greetings, people of Redoubt!

In this week’s Lost Citadel RPG blog post, we’re talking a bit about the most omnipresent facet of life in the world’s last city of the living: the Dead.

Ultimately, the Dead are the proverbial barbarians at the gates. The rising tide. The outside. The other. The reason Redoubt is what it is, and why escaping or changing it is no easy feat.

Across Redoubt, the prevalent general term for corpses that rise beyond death is simply “the Dead.” The most common street/nickname for the most numerous category of undead (those that continue to decompose after rising) is “rotters.” Other terms for these creatures exist, of course—different cultures, religions, and people have contributed different epithets over time. Some of the most common include:
The Restless
The Fallen
The Damned

Some are fresh corpses, almost mistakable for living beings (however briefly). Others are little more than skeletons, strung together with fraying tendons and leathery strips of flesh. Most fall somewhere in between; the traditional ragged, rotting, often wounded, shambling corpse.

Or possibly shambling.

Which brings us to one of the most important traits to keep in mind about the undead of Redoubt: They vary. Some are slow, stumbling; some are surprisingly fast and agile. Some are strangely weak, dangerous only in numbers (or to the unprepared), while others display the strength of many men.

Some variation applies to their level of sentience, too, albeit to a much lesser extent. Some are completely mindless; they know absolutely nothing but “move forward and consume,” utterly unaware of outside stimuli unless it provides a target or an obstacle. Most seem to have roughly the sentience of a small predatory animal; they’re capable of very basic decision making, and can recognize obvious threats. Some can form very basic plans, proving cunning enough to use tricks such as playing dead, or to use/improvise basic tools and weapons. And some have just enough sentience to be actively cruel and malevolent.

What seems certain is that all the undead are driven to kill and to consume, by their nature, but it’s equally certain that some seem to enjoy causing fear and agony before the end comes.

The Accord of Last Redoubt

For this week’s Lost Citadel RPG blog post, we take a take a look at the historic treaty and piece of legislation that established the realities of life inside the walls of mankind’s last remaining city.

The city wasn’t always called Redoubt. The dwarves who built it and inhabited it alone for centuries called it Elldimek, meaning “saints’ refuge” in their tongue. After humanity’s remaining ranks swelled the city to teeming, and the native inhabitants were made increasingly small minority, humanity pressed its advantage, betraying its hosts at every turn. The dwarves revolted in a bid to reclaim their sovereignty over their home.

Under the leadership and strategies of the Angat warmasters, the dwarven revolt was soon put down, and humanity gathered to discuss and then sign into law a new world order. They called this the Accord of Last Redoubt.  Among its highlights were as follows:

  • The name of the city changed from Elldimek to Redoubt.
  • The spearheads of the revolt were drawn and quartered in the city square; most of the dwarf nobility were exiled from the city; and the remaining dwarves lost their right to assumed freedom, becoming slaves in their friends’ and neighbors’ homes.
  • The nobilities and interests of each of humanity’s major human cultures — the Angat, Menhada, Ouazi, Surinzan, and Venmir— were granted guarantees of holdings and representation under the new system of government.
  • It established two special orders to see to the city’s needs: The Foresters, who brave the wilds beyond the walls; and the Takers, who handle treatment and disposal of the dead.



Welcome to Redoubt!

Greetings, and welcome to the inaugural post for the Lost Citadel RPG blog!

We’ll be using this space to tease some of the concepts and art for the Lost Citadel as we roll along towards the launching of our crowdfunding project on Kickstarter (currently slated for late May/early June, but don’t hold us to that quite yet). For those who’ve been following our transmedia experiment from the get-go, much of this will seem familiar, but not all of it, as we’ll also be using this space to reveal some things about the game as it develops!

To start with, we should probably say a bit about what created the city of Redoubt in the first place: A horrible period that the last remaining people alive refer to as the Fall.

Around the city of Redoubt, if you ask what caused the Fall you’ll likely hear a variety of explanations. Some will say the doors to the Underworld flew from their hinges. Others will swear up and down that the vaunted elf kingdom could only grow as powerful as it had on the strength of dark magic, and that it’s all their doing and fault.

But the answer you’re likely to hear most is, “The god of the dead went mad.”

By the end of the Second Ascension, most of the world’s human population was monotheistic, thanks to the spread of Venmir word and the establishment of the powerful Angat Church of Man. Among the polytheistic elves, however, there was indeed a god of the dead, for the near-immortal elf feared death like he feared nothing else, and whatsoever a people fears, that people deifies.

While none can say for sure, it remains true that after the en-masse sacrifice of the elven race, the world’s few remaining elves carried Amarset, their monstrous aspect of death, to Redoubt when they arrived in the company of the Menhada. Obviously, prayers and offerings to Amarset are met with mixed reactions today, as some believe it was he who went mad in the waning days of the last Ascension, and in so doing brought the dead to restless life.

It is not an irony that goes unnoticed that almost all that remains of the elves’ lost pantheon is the one deity who just might be responsible for all of this.



Rob Wieland of Geek & Sundry interviewed our own General Manger, Nicole Lindroos, about The Lost Citadel RPG.


Press Release: Green Ronin To Publish Lost Citadel Roleplaying Game




SEATTLE, WA (01/24/17): Green Ronin Publishing announced today that it has signed a licensing agreement to release a tabletop roleplaying game sourcebook based on The Lost Citadel, a transmedia shared world. The dark fantasy RPG will draw players into the setting of Zileska, a land ravaged by death and undeath, where all that’s left of civilization has gathered behind the walls of the last remaining city of the living. The announcement was made by Chris Pramas, president of Green Ronin, and C.A. Suleiman, editor of The Lost Citadel.

“We are eager to bring a new dark fantasy setting to roleplayers and to offer Fifth Edition gamers a world they haven’t seen before,” said Green Ronin President Chris Pramas, “Lost Citadel is a perfect follow up to our work on Warhammer Fantasy Roleplay and Dragon Age.”

“I came to know The Lost Citadel as a backer of the fiction anthology,” added Green Ronin General Manager Nicole Lindroos. “As soon as I saw it I recognized the potential inherent in the setting. I couldn’t be more pleased not only to bring Lost Citadel to roleplaying, but to have C.A. Suleiman himself on board as developer.”

“Since the Lost Citadel project went live, people have been asking about when it would come to gaming, and I’m excited to tell them that the moment has arrived,” said Suleiman. “As both a dark fantasy setting and a concept that’s expressly inclusive of women, I can’t think of a better fit for The Lost Citadel than Green Ronin, publisher of A Song of Ice and Fire Roleplaying and the Blue Rose roleplaying game. If their track record is any indicator, this could be the start of something big.”

Work is now underway on the first book, Lost Citadel Roleplaying, which introduces the setting and establishes its core rules and themes. It is scheduled for release in Winter 2018. All books in the series will use the Fifth Edition rules, but plans are in the works to offer fans of other popular RPG systems the means to play Lost Citadel games using those systems, too.

About Green Ronin Publishing

Green Ronin Publishing is a Seattle-based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Dragon Age, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running, Green Ronin won the prestigious GenCon & ENWorld Award for Best Publisher.

About The Lost Citadel

The Lost Citadel™ is a transmedia experiment that harnesses the talents of writers, artists, musicians, and more, in a bid to explore the themes and aesthetics of a shared world. Founded in 2012 by C.A. Suleiman, Ari Marmell, and Jaym Gates, the project launched online and came to Kickstarter soon after, successfully funding the creation of an anthology of short fiction called Tales of the Lost Citadel, which featured the talents of a cast of veteran dark fantasy authors.

Contact Green Ronin Publishing

Nicole Lindroos
General Manager

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Download a PDF of this press release

Tales of the Lost Citadel cover image: