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Arimmus wrote:I would like to know if I could distribute (for free) a framework for Maptools using the Age System? would you allow it? or would you need to see it first?

JA Johns wrote:Any update on the new cover?



vivsavage wrote:You mentioned possibly adding a fourth class to the new fantasy AGE RPG. Have you considered going the opposite way and making it classless? Or perhaps adding options for doing so?


Pramas wrote:JA Johns wrote:Any update on the new cover?
It's finished. We'll debut it soon.
Chris


Stella (2005) wrote:
Michael: Hey, guys, check it out. The
expandable steel baton
(Pause…)
Michael: And numchucks.
David: Sweeeeet.

Kival wrote:Is there any possibility for (german or other) translations of the Rules for SIFRPG or Dragon Age in the near future or at all?

fourcolorfigs wrote:Chris, I am very excited about this coming AGE project!
Couple of quick questions on the AGE fantasy game:
1.) When you get to a point where you might want external play-testing, will you guys do some kind of open call?
2.) Will you include and option, even just a sidebar, for some mook/minion rules that feature one-hit foes? This would facilitate larger, more cinematic fight scenes. And making it a sidebar or optional would allow folks not into that sort of thing to easily ignore it.


Pramas wrote:Kival wrote:Is there any possibility for (german or other) translations of the Rules for SIFRPG or Dragon Age in the near future or at all?
SIFRP is in French and Spanish already. Dragon Age is in Portuguese and is coming in some other languages.


Pramas wrote:2.) Will you include and option, even just a sidebar, for some mook/minion rules that feature one-hit foes? This would facilitate larger, more cinematic fight scenes. And making it a sidebar or optional would allow folks not into that sort of thing to easily ignore it.
I'll consider it, but you can achieve the same effect by simply having NPCs with low Health.
Chris




Jason_Sunday wrote:What are the chances of Dragon Fist seeing the light of day this year?

Pramas wrote:Jason_Sunday wrote:What are the chances of Dragon Fist seeing the light of day this year?
None. It's not an active project right now.


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