Learning a second language is *really* expensive in terms of xp. I've seen several player characters initially conceived as knowing a second language, but the player invariably backs down after realizing the cost. 60xp to have a wildling speak the Old Tongue? 90xp for a Bravoosi swordsmaster who can speak and passably read Westerosi? 120xp for a Maester who wants to read and write High Valyrian? Too much. The single player character (a roving merchant) I've seen who could speak multiple languages simply took Cunning 5 (Decipher 2B), the Polyglot Quality, and no other language but his native own.
So, here's the house rule we are currently using. Each extra language beyond your native own is a specialization of the Language Ability; the number of dice determines the rank at which you know it. E.g. a northener with Language 3 (Old Tongue 2B) knows Westerosi at rank 3, and the Old Tongue at rank 2. As with normal specializations, each die costs 10xp and the number of dice may not exceed the main ability (i.e. Language) rank. Simple, but seems to work well. I also find it more "aesthetically" appealing in that it keeps the number of Abilities constant.
Do you also feel the current "price" of Languages is too steep, or is it ok for you?





