by TheSmilingKnight » Mon Oct 01, 2012 12:15 am
While I certainly would like more campaign guides, until the book series ends too much is left intentionally mysterious for everything to be revealed in the RPG. Hopefully The World of Ice and Fire companion book will reveal some more on the history. Anyway, I don't think seperate products for all of those would be wise. I think I would break it down like this:
Historical Setting Campaign Guide
A full guide dedicated to providing narrators with characters and houses from eras in ASIF from the Age of Heroes to the end of the Blackfyre rebellion. Focuses in particular on the Long Night, the Andal and Rhoynar invasions, the Doom of Valyria and Aegon's Conquest, the Dance of the Dragons and the time of Dunk & Egg. This would include character stats for Aegon, his sisters, Duncan the Tall, Bloodraven and many more, as well as house stats for the Targaryens on Dragonstone prior to Aegon's Landing. Importantly provides a templates for dragons in different parts of their life cycle, and stats for named dragons like Balerion the Black Dread, as well as rules for dragon riding.
Free Cities and Slaver's Bay Campaign Guide
A companion guide for characters and houses hailing from across the Narrow Sea and in the Summer Islands. Provides rules for player houses as sellsword and merchant companies with holdings in Essos, or even a dothraki horde. Also contains character stats for major individuals ly Illyrio Mopatis, Khal Drogo and his bloodriders, the tattered prince and the various Harzoos of Slaver's Bay. Templates for NPCs fill the cities with characters like water dancers. Provides new qualities unique to characters from these parts of the world. Lastly provides new rules for travel by ship and naval warfare, to help characters and armies move between continents.
No Man's Land Campaign Guide
A guide dedicated to the places in the world that most people only know of through legend. Provides stats for creatures in Sothyros, the Shadow, the Smoking Sea and the Lands of Always Winter. Provides difficult sample campaigns for each of these settings around searching for powerful magical objects. Includes rules for sorcery and a templates for shadowbinders, warlocks and other spellcasters.