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nakraal wrote:In my campaign my player just got brutally defeated by Black Walder Frey in a tourney Grand Melee. Black Walder continued to hit him imposing wounds after the player yielded. (the player has Nemesis with Walder Frey, so...)
Now I decided that the flail hit on his face imposed him the Marked drawback + an awareness flaw. Am I too harsh (shoul I give him 1 of the 2?) and if he gets the Marked drawback he will take a destiny point?

coldwind wrote:nakraal wrote:In my campaign my player just got brutally defeated by Black Walder Frey in a tourney Grand Melee. Black Walder continued to hit him imposing wounds after the player yielded. (the player has Nemesis with Walder Frey, so...)
Now I decided that the flail hit on his face imposed him the Marked drawback + an awareness flaw. Am I too harsh (shoul I give him 1 of the 2?) and if he gets the Marked drawback he will take a destiny point?
Seems a bit harsh to me. One of the two is sufficient, although I would certainly allow the player to take the other as well and gain a Destiny point.

Legate wrote:coldwind wrote:nakraal wrote:In my campaign my player just got brutally defeated by Black Walder Frey in a tourney Grand Melee. Black Walder continued to hit him imposing wounds after the player yielded. (the player has Nemesis with Walder Frey, so...)
Now I decided that the flail hit on his face imposed him the Marked drawback + an awareness flaw. Am I too harsh (shoul I give him 1 of the 2?) and if he gets the Marked drawback he will take a destiny point?
Seems a bit harsh to me. One of the two is sufficient, although I would certainly allow the player to take the other as well and gain a Destiny point.
With respect, are you kidding? He took a flail to the face...I'm not even sure how he would still be breathing; it should have shattered his skull like an egg. We are talking severe damage to all the senses (ie badly broken nose, shattered eye sockets, trauma to the ears) Also, he probably (if this were real life) would have walked away with a broken jaw and deep lacerations to the face all of which would not heal properly (given modern standards). If that isn't worth "Marked" and an awareness drawback, I don't know what is.
One of the things I have always thought is over looked in an RPG of this kind is the type of horrendous wounds these weapons deal in a blow. Conventional healing practices would not work as well as they do in RPGs. But, then again you wouldn't get much adventuring done from a hospital bed I guess.

Legate wrote:One of the things I have always thought is over looked in an RPG of this kind is the type of horrendous wounds these weapons deal in a blow. Conventional healing practices would not work as well as they do in RPGs. But, then again you wouldn't get much adventuring done from a hospital bed I guess.


coldwind wrote:
With respect, no, I am not.
It seems harsh.
To arbitrarily say a foe lands multiple full-force flail hits to a non-helpless character's face without a chance to mitigate the damage, and then to heap on top of that multiple drawbacks without offering the player some form of in-game compensation?
That seems incredibly harsh.
This system does not have a hit-by-body-location system, and in fact, is completely designed to give player's agency in narratively describing how their characters are affected by damage, injuries, and wounds.
To mechanically review, the Narrator had Black Walder auto hit (normal requires a burnt destiny) and presuming that damage was enough to defeat the PC, got to choose two of the possible outcomes of defeat rather than just one (not a specified use of destiny, but easily one comparable to another burnt destiny). So, without in-game compensation, the Narrator has effectively allowed the Black Walder to burn two destiny, and now the PC effectively requires 3 burnt destiny to fully recover (1 to remove marked, 1 to remove the awareness penalty, and likely 1 to remove Nemesis). Not to mention however many injuries and wounds the PC still has to recover.
That seems very incredibly harsh.








coldwind wrote:I completely support a player saying, "Hey, Mr. Narrator, can I use this defeat as a way to pick up another drawback to gain a Destiny?" and in so doing, taking, for example, Marked when Black Walder only choose Maimed. It's not so cool when the Narrator says you have to take both when the rules only call for one.


nakraal wrote:Coldwin:
The player yields and I must choose a consequence of defeat.
I considered that Black Walder would select the Maim outcome and the "Marked" flaw.
Thus the game mechanics selection drived my description of a "head blow" instead of the description of a head blow driving the game mechanics.


Canarr wrote:I'm still not quite following... the description of Maimed as a consequence of Defeat in my (GoT Edition) rule book states that the character receives a visible scar (loss of thumb or eye are listed as examples) and receives -1 rank to an ability of the opponent's choice. To me, that sounds like the original idea put forth by the game's Narrator, and well within the rules. Of course, that would only be one drawback - Maimed - not two... maybe that's the point of contention?


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