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Flagg wrote:Night's Watch, p 121:
The stats for wight direwolves' bite and claws list that they are Powerful, but the wolves have no bonus dice in Strength, so what's the point?



NeoRavencroft wrote:When it comes to the Drawback: "Flaw", when it mentions "reduce derived characteristics (such as Intrigue Defense or weapon damage) by 1" does that mean that it reduces the total of the derived characteristic or do you do the calculations, subtract 1, then do the total?

coldwind wrote:NeoRavencroft wrote:When it comes to the Drawback: "Flaw", when it mentions "reduce derived characteristics (such as Intrigue Defense or weapon damage) by 1" does that mean that it reduces the total of the derived characteristic or do you do the calculations, subtract 1, then do the total?
Calculate what the derived characteristic would be without any Flaws, then reduce the total by 1 for each applicable flaw.



Flagg wrote:They get some treatment in the Night's Watch book.

Tedric wrote:Hi everyone,
I live in Belgium and intend to start the game as a Narrator. I have an impatient team of players ready to start![]()
I have the Rulebook first Edition but wait for the 2nd edition to be distributed in Belgium. My local seller tells me it seems to be very difficult to get it. it seems there are some problems about the distribution circuit.
Can you tell me when it will be available in Belgium? ok, I could buy the product online but my local seller is a friend and I want to favour him.



HeroicSacrifice wrote:I keep seeing mention on the boards of rules for higher-quality armor, like the rules for weapons (poor, common, superior, etc.) Where are these rules, if they are official? If not, does anyone have a link to the homebrew rules people keep citing?


coldwind wrote:There's nothing official - only what can be derived from the original Campaign Guide.




Zorbeltuss wrote:That is an error that they cleared up in the book.


Flagg wrote:Longsword = Athletics + 1

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