Archon007 wrote:Imp wrote:ok say it like this if the fighters instead have 6 in endurance and 5 in fighting and have say 12 in combat defence and have reduced eachother to say 1 dice in fighting from taken 4 wounds
their endurance is 6 and they have taken 4 wounds still leaving them with 2 wound left but reduced to 1 dice in fighting beacuse of the wounds taken with other words they are still able to fight since they havent acumulated their toatal number of wounds .
but with just 1 die you cant hit your opponent but your endurance says you can still fight you just cant hit anything over 6 in combat defence
this is how i see a flaw in the rules or have i and my players gotten it totally wrong
If you use fatigue he can ignore a wound and attack with more dice, since his endurance is so high. But anyone suffering from 4 wounds isn't doing much of anything except bleeding.
yes im with you on that and i would also have it to that outcome but it doesnt have any support in the rules atleast i havent found it .
according to the rules you are still able to fight as long as you have health and havent used up your wounds to a maxium of the rating you have in endurance
and since you soaked up the damage using wounds you still have your health left and since you havent used up all your wounds you still have dice/dices left in fighting "ergo" you can still fight you just cant hit anything since your fighting value is so bad from taking wounds
i would like a rule that says when you have acumullated say 2 wounds you are incapacitated and cant fight but i havent seen a rule like that
the rules state that you can fight but the game mechanic will not allow it
this isnt a problem aslong as one fighter still is better than the other but when two simillar fighters clash and are reduced to the same amount of dices and both have defence values over that dice value they just stand there looking stupid
i havent found a anwser to this in the rules
and one more thing i noticed is that the game is so fikkin unbalanced for example in the characters house , House Basherè they have 2 paragons thats 2 men in the same household in a small house in the riverlands that are paragons in fighting ...
in my eyes a paragon is a person that comes along maybee each 500 years or so and they have 2 in the same small household all supported by the rules
one of these men is a landed knigth he also has high values in all the thins that give him a good combat defence and he has like 5 in athletics
we played perill at kings landing and when the fox knights mercenaries attacked the party the knight just butcherd them and i even made the mercenaries more than stated in the adventure
they hade defence values of like 7 and the knight with his 7 dice in fighting hit like 3 -4 degress of sucsesse every time and 3 x 5 is 15 and the mercenaries had like 12 in health he killed them with one stroke and they couldnt even hit him and i they did they would just have 1 degree of sucsess so they would come up in a value of maybee 4 in damage they couldnt even put a dent in the knights armor ....
the knight can take on every foe in the adventure by himself and have no problem battling 6-7 foes even if they gang up on him using the support another rules...
thats unbalanced