Super Flight Stunt - Comments?

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Postby Captain Claymore » Mon Jul 28, 2003 12:54 pm

mgg wrote:How do you price it?

Super-speed +6
Extra: Energy field +1
Extra: Energy blast +1
Flaw on field -1 (btw, I wouldn't allow this unless it also affected the energy blast)
Extra: Flight +1
Extra: Sonic wake (what is sonic wake?) +1
Total cost: 9 per power rank.

Partial extra: TK +1
extra: Grapple +1
flaw: Only in wake -1
flaw: only dragged
Total cost: 1 per power rank

Stunts: Super flight, wall run, water run, immunity to heat. Cost 8pp

Should the TK have an area extra? Selective?


1. You've almost got it there.

2. It takes a full round action to activate the EF. This means he sits there pumping up from his Init on the first round until his init on the second round. This is enough for me withouth penalizing his EB. This is actually 2 slow flaws (Free to half, half to full.)

3. Sorry, Sonic Wake is this...

Sonic Wake (extra on flight): By sprinting with Superflight you get one ranged attack roll against everyone within 5 ft of your path. Those hit by the attack are tossed wildly in the air as if struck by a Telekinetic attack at half your flight rank.

Its a variation of the Whirlwind stunt. But it is an extra because flight isn't a attack power.

4. You're right about the TK area extra. Luckily it comes out the same due to the two flaws. Selective doesn't fit, he get's everyone in his path, friend or foe. >:)
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Postby mgg » Mon Jul 28, 2003 6:15 pm

Captain Claymore wrote:2. It takes a full round action to activate the EF. This means he sits there pumping up from his Init on the first round until his init on the second round. This is enough for me withouth penalizing his EB. This is actually 2 slow flaws (Free to half, half to full.)


I'm follow the philosophy that you never get something for nothing. Although I might give a break on the EB under the assumption that the field must be powered up to use it, I wouldn't reduce the cost of the energy field extra to 0, in any case, but you might just gestalt the whole power to a reasonable cost.

3. Sorry, Sonic Wake is this...

Sonic Wake (extra on flight): By sprinting with Superflight you get one ranged attack roll against everyone within 5 ft of your path. Those hit by the attack are tossed wildly in the air as if struck by a Telekinetic attack at half your flight rank.

Its a variation of the Whirlwind stunt. But it is an extra because flight isn't a attack power.

Ah, sorry I thought you were replacing that with the TK. So the character has both. I understand.
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