mgg wrote:How do you price it?
Extra: Energy field +1
Extra: Energy blast +1
Flaw on field -1 (btw, I wouldn't allow this unless it also affected the energy blast)
Extra: Flight +1
Extra: Sonic wake (what is sonic wake?) +1
Total cost: 9 per power rank.
Partial extra: TK +1
extra: Grapple +1
flaw: Only in wake -1
flaw: only dragged
Total cost: 1 per power rank
Stunts: Super flight, wall run, water run, immunity to heat. Cost 8pp
Should the TK have an area extra? Selective?
1. You've almost got it there.
2. It takes a full round action to activate the EF. This means he sits there pumping up from his Init on the first round until his init on the second round. This is enough for me withouth penalizing his EB. This is actually 2 slow flaws (Free to half, half to full.)
3. Sorry, Sonic Wake is this...
Sonic Wake (extra on flight): By sprinting with Superflight you get one ranged attack roll against everyone within 5 ft of your path. Those hit by the attack are tossed wildly in the air as if struck by a Telekinetic attack at half your flight rank.
Its a variation of the Whirlwind stunt. But it is an extra because flight isn't a attack power.
4. You're right about the TK area extra. Luckily it comes out the same due to the two flaws. Selective doesn't fit, he get's everyone in his path, friend or foe.