Thanks everyone for your replies.
Turns out spending the Hero Point with In/Out of Character reasons was exactly what we did.
My character (METRO - the Batman Beyond like legacy to Dr. Metropolis from our most EXCELLENT "Beyond Freedom" game setting) was faced with needing to confront the villains in their lair over 2 miles beneath Liberty Park..... so far under the city he would have no protection from his vulnerability - but he HAD to go, for the fate of the world!
So - he called to the city and formed a huge Iron Monger like armored suit with cords and wires (al la Dark Knight Returns) trailing behind.
I spent the HP and our GM told me the powers that he just couldn't see me using in the suit (like City Control area effect), I agreed and went into the darkness - my "Rural Suit" with a Yield Sign on my chest, a traffic light sprouting out of my helmet to light my way... and my cables crawled along the floor ahead into the layer to allow for "Transferring" (Teleportation al la Tron download style)...
it was fun... I can't wait to draw an image for it.
If you're interested in my character sheet look for Metro at:
http://groups.yahoo.com/group/Sensation ... ays/files/
Steve Kenson wrote:FWIW, I agree with Bailywolf that Hero Points are a useful tool when it comes to overcoming weaknesses in suitably dramatic situations. Consider it a specialized use of the Inspired Editing option, subject to the GM's descretion.
I completely agree.... I think however that this being a d20 game (and therefor a little tactical with rules) some folks forget about using them for Inspired Editing alot.
Since there's no real game hard rule - some just don't jive with it... I'm NOT one of them.
again - thanks.