Question:
If I've listed a weakness for my character and spent the 10 power points, should I be able to do things in-game to overcome my weakness?
For example:
If you're playing Superman, what should it take to be able to slip on your iron suit to protect yourself from a Kryptonite weilding villain?
another...
My character "Metro" has a Vulnerability and Susceptibility to going out of connection with the city.... but the villain's big bad bomb is 2 miles under the city and in danger of Metro not being able to get there...
If YOU were GMing the situation - is there a fair and reasonable thing that you would allow for the player to overcome their weakness for a short time?
Should they lose 10 points somewhere coming up with a reason to overcome the weakness?
Should they spend a Hero Point to find a short term way?
Weaknesses are FUN to enjoy - but sometimes you need to figure out a way around them to fight for freedom...
any thoughts?
-kev-








