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CatKnight wrote:It would seem using this chart banishes the 'Take 20' rule (which I have no problem with doing.) There's now always a potential penalty for failure.




mwalsh867 wrote:Why not simply:
"The preceeding effects do not apply when a character takes 10 or 20 on a skill check. The repetition of attempts required to take 10 or 20 has a cumulative effect that cancels out the bonuses and penalties mentioned."
Or something like that. Just nix it for PC's too chicken to roll the dice.
-Matt
EDIT: Oh, first post. Long time ENWorlder, been lurking here for awhile. Love True20, putting together a campaign.

The Shadow wrote:CatKnight wrote:It would seem using this chart banishes the 'Take 20' rule (which I have no problem with doing.) There's now always a potential penalty for failure.
Why do you say that? It's not clear to me why you couldn't take 20 with this system?

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