Dragon Age Set #3

Discuss our dark fantasy adventure tabletop roleplaying game based on BioWare's computer game, Dragon Age Origins.

Dragon Age Set #3

Postby Jekias » Fri Nov 11, 2011 5:22 pm

News from the front page:
Dragon Age saw the release of Set 2 a couple of months back, and that led to Set 1 selling out again. We have a reprint underway and that should also release towards the end of the month. Will Hindmarch recently came onboard as our new Dragon Age developer, and he's working with me on a playtest document for Set 3. We intend to do another open mechanics playtest like we did with Set 2. We'll have more to say about that before Xmas.


Exciting part is bolded for emphasis!

Can't wait for it, good news to hear from Chris :green:
User avatar
Jekias
Booster
Booster
 
Posts: 340
Joined: Sat Dec 12, 2009 5:22 pm
Location: Melbourne, AUS

Re: Dragon Age Set #3

Postby Andraste » Fri Nov 11, 2011 7:05 pm

Yaaaaaaay!

What I want most is details of any further specialisations. (My players are currently Level Four, so it would be nice to have the full range available before they choose.)
Andraste
Bystander
Bystander
 
Posts: 10
Joined: Sat Mar 27, 2010 3:16 am

Re: Dragon Age Set #3

Postby Andferne » Fri Nov 11, 2011 7:16 pm

Looking forward to the playtest stuff. Great news!
The world still needs Heroes
User avatar
Andferne
Sidekick
Sidekick
 
Posts: 494
Joined: Fri Dec 11, 2009 2:57 pm
Location: Texas

Re: Dragon Age Set #3

Postby Lynata » Fri Nov 11, 2011 8:07 pm

Awesome news indeed! :)

I can't wait to hear further details about the contents.

Also great to hear that the RPG has been selling well! People asking for reprints paints a very pretty picture of this game's future.
current campaign character: Niamh MacCarrain, Templar Apprentice, L4 human warrior
User avatar
Lynata
Booster
Booster
 
Posts: 301
Joined: Thu Nov 10, 2011 3:06 pm
Location: Cork, Ireland

Re: Dragon Age Set #3

Postby Big Ned » Fri Nov 11, 2011 10:06 pm

All good news. :)
The one, the only and totally original Big Ned
Big Ned
Bystander
Bystander
 
Posts: 40
Joined: Thu Aug 04, 2011 6:16 am
Location: North East England

Re: Dragon Age Set #3

Postby Scott McFarland » Sat Nov 12, 2011 4:21 pm

Hurrah for playtest!

I know RAW there'll only be more info on the playtest before Christmas, but if we could actually get the playtest itself before Christmas that would be like... um... well, Christmas coming early.
Scott McFarland
Aficionado
Aficionado
 
Posts: 518
Joined: Sun Dec 12, 2010 9:25 am

Re: Dragon Age Set #3

Postby Saisei » Sun Nov 13, 2011 4:44 am

Yay!

Our DA game has slowed down a bit but that's from peoples schedules rather than any problems with DA. Can't wait.
User avatar
Saisei
Firebrand
Firebrand
 
Posts: 611
Joined: Mon Dec 14, 2009 6:50 am
Location: Rep. of Ireland

Re: Dragon Age Set #3

Postby Devin71 » Sun Nov 13, 2011 4:54 am

Good news!! This has really shaped up from a good game to a really good one with set 2 :D My biggest hope however is that shortly after set 3 they will combine all the rules into a nice slick hardcover. I liked the boxes and find them enjoyably nostalgic but would still rather carry one all encompassing book over three boxes.
Devin71
Bystander
Bystander
 
Posts: 2
Joined: Fri Nov 11, 2011 1:06 pm

Re: Dragon Age Set #3

Postby Estoirtoh » Sun Nov 13, 2011 7:26 am

Devin71 wrote:Good news!! This has really shaped up from a good game to a really good one with set 2 :D My biggest hope however is that shortly after set 3 they will combine all the rules into a nice slick hardcover. I liked the boxes and find them enjoyably nostalgic but would still rather carry one all encompassing book over three boxes.


Yeah. A nice reprint with all errata corrected and all rules gathered in one book would be awesome.
Estoirtoh
Dabbler
Dabbler
 
Posts: 75
Joined: Sun Jul 24, 2011 6:55 am

Re: Dragon Age Set #3

Postby shonuff » Sun Nov 13, 2011 7:53 am

Table of contents would be nice.

Consolidated charts.

Spells divided by schools, not just alphabetized (at least in chart form).

Lots of little organizational tidbits like this would make the rules vastly more user friendly.
shonuff
Earth's Mightiest
Earth's Mightiest
 
Posts: 2946
Joined: Sun Aug 07, 2011 6:53 pm

Re: Dragon Age Set #3

Postby Hindmarch » Sun Nov 13, 2011 1:38 pm

Thanks for you enthusiasm, everyone!

By all means, chime in with things you'd like to see in Set 3—but hurry. We're moving ahead at full speed and I can't exactly squeeze in every request at this point. Watch the Green Ronin twitter account -- @GreenRoninPub -- for additional tidbits and questions this week. I also be keeping an eye in here for additional opinions and questions.

Just so we're clear, though: The outline for Set 3 is fixed, so we know how much space we have to devote to additional magic & monsters & so forth. We'll have some future outlets for new content, too, that we'll use to address some questions and concerns that we share. Please bear with us, though, as even Set 3 can only get to be so large—we have to pick our battles.

Thanks very much!

Cheers,
Will

Edit: I made some alterations to be clearer—my dry wit doesn't always come across online. :)
Hindmarch
Bystander
Bystander
 
Posts: 9
Joined: Sat Oct 15, 2011 10:30 am

Re: Dragon Age Set #3

Postby Jekias » Sun Nov 13, 2011 2:11 pm

My wishlist for Set#3 would include more specialisations (but i suspect this will happen anyway); more lore about the world and i would love to see a bigger magic item list (more than the 2 pages in sets 1&2).

Looking forward to it!
User avatar
Jekias
Booster
Booster
 
Posts: 340
Joined: Sat Dec 12, 2009 5:22 pm
Location: Melbourne, AUS

Re: Dragon Age Set #3

Postby Pytorb » Sun Nov 13, 2011 3:11 pm

My wishlist on top of the obvious things for progression through levels 11-20 such as higher level spells and possibly paragon level talents would be:

more specialisations - especially Ranger and Shapechanger
crafting lyrium potions,
crafting health potions,
demons,
abominations,
playing in the Fade,
the Blood Magic mind control ability
more utility spells such as dream sending, shelter or spring whoich would have been out of place in the CRPG

so nothing much then ;-)
User avatar
Pytorb
Booster
Booster
 
Posts: 326
Joined: Sun May 24, 2009 9:27 am
Location: London, UK

Re: Dragon Age Set #3

Postby shonuff » Sun Nov 13, 2011 8:05 pm

1. More items. Magic and otherwise.
2. Grouped item charts. Especially with the utility items like poison kit. It's so buried, that everytime I've doublechecked it to make sure it's 1 gold, I have to spend 5 minutes to look through it.
3. More mage specializations. Warrior and rogue are OK (could always have more), but mages feel VERY limited. At level 6 you have to pick between a rare, forgotten specialization, being "evil" or being a healer.
4. Table of Contents
5. Appendixes with charts for easy reference. Spells grouped by alphabet, and by school.
6. Quests/information based outside of Ferelden/Free Marches.
shonuff
Earth's Mightiest
Earth's Mightiest
 
Posts: 2946
Joined: Sun Aug 07, 2011 6:53 pm

Re: Dragon Age Set #3

Postby Elfie » Mon Nov 14, 2011 1:51 am

I think more specializations for every class and more spells are the top of my list for players. Perhaps more focuses as well. I'll poll my group to see if there's anything else they want.

From a GM standpoint, I'd love more magical item suggestions, LOTS more adversaries (LOTS more), and definitely some specific rules on the taint.

One thing that would be particularly cool would be details on a key location or two, like a map of Denerim with lots of stats for shops, persons of note, and adventure seeds.
User avatar
Elfie
Seasoned Veteran
Seasoned Veteran
 
Posts: 673
Joined: Thu Feb 17, 2011 7:42 am

Re: Dragon Age Set #3

Postby Scott McFarland » Mon Nov 14, 2011 5:44 am

Fluff about Thedas, whilst great, is available elsewhere, so I'd say:

Magic Items
Complete the specialisations available in DA: Origins
Spells

Then following that a revised edition of the rules in a hardback book, with indices, equipment and magic items tables etc.
Scott McFarland
Aficionado
Aficionado
 
Posts: 518
Joined: Sun Dec 12, 2010 9:25 am

Re: Dragon Age Set #3

Postby Barbarian Axeman » Mon Nov 14, 2011 12:03 pm

I would like to see more on the Mabari war hound. They should have some leveling up. So a small group of players can use these hounds to make a stronger party.
User avatar
Barbarian Axeman
Bystander
Bystander
 
Posts: 28
Joined: Sat Dec 19, 2009 8:26 am
Location: Belgium

Re: Dragon Age Set #3

Postby Andferne » Mon Nov 14, 2011 1:13 pm

Going to echo most of what's been said.

1) More specializations for all classes.
2) More adversaries.
3) More spells.
4) More magical items.
5) Rules for the Taint.
6) More generic items and their costs. (Money sink)
7) Crafting rules. For potions and magical items.
8) Last but certainly not least. For it to come out sooner! But we can settle for the playtest as a Xmas gift. xP
The world still needs Heroes
User avatar
Andferne
Sidekick
Sidekick
 
Posts: 494
Joined: Fri Dec 11, 2009 2:57 pm
Location: Texas

Re: Dragon Age Set #3

Postby Andferne » Mon Nov 14, 2011 7:18 pm

Barbarian Axeman wrote:I would like to see more on the Mabari war hound. They should have some leveling up. So a small group of players can use these hounds to make a stronger party.

If you're wanting a stronger Mabari why not simply put the templates on them?
The world still needs Heroes
User avatar
Andferne
Sidekick
Sidekick
 
Posts: 494
Joined: Fri Dec 11, 2009 2:57 pm
Location: Texas

Re: Dragon Age Set #3

Postby shonuff » Mon Nov 14, 2011 8:24 pm

Andferne wrote:1) More specializations for all classes.


Especially mages. Look at rogues: bards, assassins, and duelists are all general enough that they can be played by any type of rogue. Look at warriors: templar is restricted to mage-hunters, but berserkers and moreso champions can be easily taken by any warrior and it would make sense.

Now, mages on the other hand don't have that. Picture you are playing a regular Circle mage. What specialization do you take at level 6? Arcane warrior? Probably not. Blood mage? Almost definitely not. Spirit healer? Maybe creation mages, but primal/entropy/spirit?
shonuff
Earth's Mightiest
Earth's Mightiest
 
Posts: 2946
Joined: Sun Aug 07, 2011 6:53 pm

Re: Dragon Age Set #3

Postby Lynata » Mon Nov 14, 2011 9:04 pm

Circle Mage is a rather restrictive background, there just aren't as many options to them as to the others - and I do think "forcing" additional options onto them may easily break their background. Given that this is a rather important aspect of the setting, magic in general should remain a comparatively rare thing, and with it the amount of possible "professions" for any kind of Mage.

One option that would come to mind, however, would be an "Enchanter" specialization. After all, this is pretty much the main job of Circle Mages, isn't it?
"Keeper" for elven Mages would be interesting as well, while we're at it.

I'm actually a bit surprised that Set 2 featured an "Arcane Warrior" and not one of the two options above.

I also think the game makes specializations a little too attractive by handing them out for free, basically having players "miss out" if they don't decide on one. Perhaps allowing a player to just take another talent (or talent rank) at level 6 instead of a specialzation would be a good houserule. As would allowing such a player to pick up a specialization later at a point where he could otherwise take a normal talent.
current campaign character: Niamh MacCarrain, Templar Apprentice, L4 human warrior
User avatar
Lynata
Booster
Booster
 
Posts: 301
Joined: Thu Nov 10, 2011 3:06 pm
Location: Cork, Ireland

Re: Dragon Age Set #3

Postby Andferne » Mon Nov 14, 2011 9:19 pm

It was my understanding that Set 2 stated just that. If you choose not to take up a Specialization at levels 6, 8, and 10. You could instead gain additional Talents, or degree of.
The world still needs Heroes
User avatar
Andferne
Sidekick
Sidekick
 
Posts: 494
Joined: Fri Dec 11, 2009 2:57 pm
Location: Texas

Re: Dragon Age Set #3

Postby Lynata » Mon Nov 14, 2011 9:56 pm

Duh, you're right! For some reason I was looking for that part in the "Unlocking Specializations" box, but it turns out it is mentioned before. My mistake, and the developer's foresight. Thanks for pointing it out. :)
current campaign character: Niamh MacCarrain, Templar Apprentice, L4 human warrior
User avatar
Lynata
Booster
Booster
 
Posts: 301
Joined: Thu Nov 10, 2011 3:06 pm
Location: Cork, Ireland

Re: Dragon Age Set #3

Postby shonuff » Mon Nov 14, 2011 11:59 pm

Andferne wrote:It was my understanding that Set 2 stated just that. If you choose not to take up a Specialization at levels 6, 8, and 10. You could instead gain additional Talents, or degree of.


But something you can take at level 3 isn't as fun as something at level 6 that has a potential quest...

This isn't GR's fault, as they are using the source material, and Bioware's ideas behind their mage specializations left a lot to be desired, IMO. I'm sure Battlemage will make it into the P&P game eventually, which I thought was a worthless specialization (basically Arcane Warrior with a couple of different powers).

IMHO, with the emphasis on spell combos, a specialization based around that would have been a natural starter. Spell-weaver.... spell-shaper... spell-combo-master...

Another good specialization (also IMHO) would be someone who has greater control of the Fade (or in the Fade). Don't know how the mechanics would work exactly. A specialization like this would actually be useful in a PnP game.
shonuff
Earth's Mightiest
Earth's Mightiest
 
Posts: 2946
Joined: Sun Aug 07, 2011 6:53 pm

Re: Dragon Age Set #3

Postby Elfie » Tue Nov 15, 2011 1:41 am

Something else I'd love to see is an updated GM screen with a bigger equipment list, stunt list, action list, etc. based on the set 2 and 3 material. Possibly even four panels (I end up propping the top of one of the boxes next to the screen to make it longer).
User avatar
Elfie
Seasoned Veteran
Seasoned Veteran
 
Posts: 673
Joined: Thu Feb 17, 2011 7:42 am

Next

Return to Dragon Age RPG

Who is online

Users browsing this forum: No registered users and 4 guests

cron