Hi, new to the forums. I'm a Player who will be taking over for our GM for a couple of sessions, and thus I thought it important to read the Set 3 open playtest. But I found quite a few problems in the rules that I'm not exactly sure where to deliver to:
First: "Slippery", the Rogue class power, is identical to Single Weapon Style (Master).
Second: I expect that this will be instantly dismissed, but it seems like a good idea that Green Ronin offer alternatives to those powers and bonuses that refer to Exploration and Roleplaying stunts. I don't know whether we're alone in this, but our group finds those game features slightly abhorrent.
Third: This is a balance issue, but is it some kind of cruel irony that Green Ronin seems to have replicated the nature of Ranger in DA:O with it in this game?

Basically, Rangers, if considered competitively, are awful. The animal they summon takes up to 12 minutes to summon. Most encounters will be long over by then. So, you summon it in advance. Except it disappears in half an hour, which means you have to predict when you will get into a fight, and any scenario where you can consistently predict when you will have a combat encounter probably isn't all that great.
Finally: Related, although this is another thing that will doubtlessly be ignored...It's sad how the word specialty gets abused so often in games like this :p If you specialise in something, it means you're good in one area, like Duelist and close combat. Except you can also take Marksman, meaning that you can't really be called specialised in anything. What would be a better idea, in my opinion, is if they added greater levels for the initial specialisation you chose.
But I don't want this post to be viewed as some ragevent. I really do like the DARPG system a lot of the time, it's nice, clean and easy to swallow and all the things it does it does well. And by association, I like Green Ronin. There are just flaws to everything.