Elfie wrote:Unfortunately the ones in Esoterica and on Dragon Age Oracle are incredibly OP compared to the existing official dragons. I would agree that an immature female could probably be stronger than an adult male, but not by the incredibly high margin presented in those examples.
While it's true that these examples are far beyond GR's basic drake (having fought against the bestiary's creatures I can say that they aren't as scary as they look - so I would say GR's stuff is underpowered instead), GR's animal stats are all over the place, which was why we redid them originally. Apart from the anemic nature of them (Even set3 had creatures with health of only 70 or so, including supposedly scary things like pride demons).
Currently a bereskarn is Str7 Con7 Health 70. A drake is Str5 Con5 Health55. Your proposed change would make a dragon Str6 Con6 Health65, which is still worse than a bereskarn.
Even given that the computer game was slightly abstracted, bereskarns were never depicted as town wasting monsters, yet GR has them as nastier than drakes by a wide margin (I recall drakes being at least as difficult to kill in the CG as a bereskarn, if not moreso).
Then there's the ogre with Str9 con8 Health80. Ogres were never shown to be scarier than dragons and high dragons wiped the floor with them. Following GR's monster advancement scheme like you've done where you put a pt here and there and add a bit of health, a Drake to high dragon would still fall short of their basic ogre - and then you can make an epic ogre on top of that which is even more nasty.
You should always do what you're comfortable with, so if that's the kind of dragon you want to fight then do it. But I find that GR's stats are not internally consistent (see ogre vs bereskarn vs drake) and that with the low levels of health that they have (players will have that much each by level 7 or so) you will either slaughter them in a few rounds or be required to fight 5 of them to make it interesting.
My personal preference is for scary things to stay scary, rather than multiplying the number to get the same result as characters level up.