Lynata wrote:Well, going by the infobox in Set 2, the survival rate is only about 25%-33%, meaning that in average two out of three or three out of four prospective Wardens die. That's quite fatal.shonuff wrote:The Joining isn't supposed to be that fatal, though. Alistair is surprised, after all that 2 died in the Warden's Joining, and 5 of 6 survive during Awakening.
This is also how I remember it from the games; I don't recall Duncan giving an "oshit"-face or Alistair believing so many deaths to be uncommon. Of course my memory regarding such details isn't entirely reliable, but Alistair could just as well have been told a pile of shit considering they still wanted him to drink. And I do not mean malicious lies - but everything can be played down when it comes to morale.
Alistair makes a comment that only one died at his Joining, which implies that it shouldn't be 2/3. And again, even if you discount Oghren for being overly awesome, the vast majority survive the Joining in Awakening. The Wardens only enlist those who they think will succeed, although I don't know what their criteria is for that.
Lynata wrote:You're right on this; I misremembered.shonuff wrote:I thought the RAW was a roll of some sort. Of course, everything can be house-ruled.
That said, the RAW is still rather generous - it's a 2.77% chance the player might die.
So it probably boils down to whether you think whether your players should at least be a little afraid of their characters or not. Unlike combat situations, which may have a much higher fatality risk yet, a Joining is decided in but a single roll. In my opinion, this in itself serves to underline the gravity of this decision, though.
It's perma-death on 1 roll... and much like the abomination magical mishap, it is completely anti-climactic. Become famous enough that you catch a Grey Warden's eye? Check. Go on a long, involved quest to prove your worthiness to the Grey Wardens? Check. Go on another quest to gather the specific components to complete the Joining ritual? Check. Roll a certain number on a die? Nope, then you die -- reroll your character.
Becoming a Grey Warden, to me, is a narrative issue. It should either be allowed by the GM (provided proper questing is done first) or not. IMO, PC perma-death should not be decided on a single roll of the dice.