Zaki wrote:I see no rule about dying from massive damage. How do you guys handle this?
Zaki wrote:Zapp, what happens if a player takes massive damage in your campaign?
Dragon Son wrote:Massive damage would work better I think in a system where instead of health points you only have a Toughness threshold, that threshold is equal to (x + constitution + armor) if an attack deals more damage than that threshold you suffer an injury that makes a limb unusable, if the damage is lower than your threshold, it is reduced by -1, thus making it more likely that the next attack that hits you kills you, if the damage is double your threshold you die in a gory way, splattered around!.
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