Zaki wrote:I see no rule about dying from massive damage. How do you guys handle this?
In my campaign, if you take half
your original Health
total in damage from a single hit
, you suffer a critical hit no matter what.
This assumes a starting Health total of around 25-35 or so, and that you don't gain many hit points each level (if any at all). In my campaign, you can just about double your original Health total and that's about it.
The rule would still work if you run the game as written, you only say something like each level adding only one point to the threshold, and not 1d6+Con.
For example. Your character starts out with 32 Health. Any blow dealing (after armor etc) 16 points or more is "massive".You could still be hit twice for 15 points of damage each time without suffering massive damage. Damage is counted per blow, not per round etc...
Ten levels later, the Health total of your character is through the roof (probably at least eighty if not a hundred). But for the purposes of this massive damage rule, you have 32 + ten levels, in Health.
The massive damage threshold is then 32 + 10 = 42 / 2 = 21. If your character takes 21 points or more actual damage at once, he's "massively" injured.
Do note that it is much more likely for a new character (with poor armor and other defenses) to suffer 16 points of damage, than it is for a veteran character (with excellent armor and possibly magical defenses) to suffer 21 damage.