Pramas wrote:"Something old, something new, something needed, something overdue."
Here I was getting at the nature of the game and what I'm trying to do with it. The pen & paper game shares some structure with the computer game, but uses its own system. "Something old" refers to the class and level nature of the game, which go back to the dawn of RPGs. "Something new" is the system I buit using it and other structural elements of the computer game. As for "something needed," I was talking about a really good intro game for new roleplayers. I don't think D&D has had that since the early 80s (hence "something overdue") and the tabletop roleplaying hobby needs new blood. It is not a coincidence that the first release is a boxed set.
I'm curious: What do people think are the characteristics of a good introductory RPG?
Here is a blog post by Pramas that might shed some insight: http://www.chrispramas.com/2008/06/4e-a ... ayers.html