YourSwordisMine wrote:I'm just curious.
Obviously I can't answer for any of the others who have made similar comments, but I can tell you my reasoning. First and foremost I'm afraid that it won't generate enough publicity for sells where it will be completed. So we end up with a product that never gets finished 6 month from now or somewhere down the line.
Another reason is that my group plays often. As stated we get together at least once a week if not twice, playing from roughly 4 hours per game session each time. Only having levels 1-5 to hold us over is not a good thing, those levels will go by way too fast even with me slowing the pace down with how often we meet and long we play. I hate getting my players pumped and interested in something only to have to tell them "Oh we have to switch things up, I don't have the next installment yet". Puts a hamper on the feel of the rpg, taking away from the feel of the story. IMO
Last reason that springs to mind is planning. I've often been told that I am a number cruncher. I like to plan things out and have plans to back those plans. So when I make characters I like to plan them out from level to level. Now only have levels 1-5 what happens if in level 13 there is a ability I want but needs stiff requirements. Though leveling the way it is set up I won't know about this until we are already 10th. Had I known ahead of time I could of picked my powers wisely, letting me be ready for that time.
The same goes for fluff with me as well. I love detailing my characters back story, where he is, why, and how he got to this point in his life. I love wrapping my campaigns in the history and lore of the land around them. Now this last part really does not have to do with the levels, but it does have to do with how rare source books will be coming out, apparently.