discuit wrote:Calling Steve? Or Mr Pramas?
First off, try and give us more than 24 hours to address questions, please. I know the Internet age is one of instant response, but GR is a small company and we all have a lot on our respective plates.
That out of the way: my idea with the Advanced Test to defuse the mob in Vintiver was to introduce the concept of Advanced Tests to the players, provide a roleplaying opportunity, and set up the following scenes. There aren't specific consequences for failure but the important thing (and the reason it's a bit of a spoiler) is the player's don't know that
. Essentially, if they make an effort, they can defuse the situation, given time.
The GM is free to handle a severe botch—like the party outright attacking the villagers—any way that seems appropriate. If the party has to flee ahead of a howling mob, then so be it. It may well "derail" the later parts of the adventure, but there's no adventure outline that's immune to those sorts of disruptions.