I decided pretty early on that I wanted to do Dragon Age as a classic boxed set if I could. I've always loved boxed sets and I thought the format still made a lot of sense. A boxed set looks like a game, for starters. Show a non-gamer a typical RPG book and they get confused when you tell them it's a game. Boxed sets also make it easy to break out player info and GM info, as well as include things like dice and maps. And the fact that they feel old school certainly was a plus on this particularly project.
I also decided that I wanted the game to be friendly to new roleplayers. Most RPG companies traditionally rely on D&D to bring in new blood to the hobby. If you look at the state of the RPG industry right now, it clearly hasn't been working too well and I don't think we've seen a real successful acquisition product since red box D&D. At Green Ronin we've tried to bring in new roleplayers with a couple of games: Blue Rose and Faery's Tale. Both games were successful but admittedly narrow in focus. With Dragon Age I saw a real opportunity to do a game with broad appeal that could get more people into tabletop roleplaying.
All this led to our final plan, which is to release the game as a series of four boxed sets. Each one will cover 5 levels of play, and include player, GM, and source material, as well as an adventure. Set 1 handles levels 1-5, Set 2 levels 6-10, etc. Releasing it in digestible chunks makes it much more approachable and it means you don't have to read a 300 page hardback before you can play the game. It also means we're not asking people to spend $20 or $30 on an intro set so they can later spend $50 or $100 on the "real" game. When you spend your $30 on Set 1, you won't be getting something with designed obsolescence. It's the actual game.
Dr. Halflight wrote:And GR & Chris were clear on this from the time the product was announced.
While the format may not be for everyone. The rules themselves, even at levels 1-5 are robust enough for the novice or seasoned gamer, IMHO.
•Your character’s Health increases by 1d6 + Constitution.
• You may increase a single one of your character’s abilities by 1. If you gained an even numbered level, you must increase a primary ability. If you gained an odd numbered level, you must increase a secondary ability.
• You can pick one new ability focus. If you gained an even numbered level, you must choose a focus from one of your primary abilities. If you gained an odd numbered level, you must choose a focus from one of your secondary abilities.
•You gain the class powers for your new level.
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