by Saisei » Mon Dec 14, 2009 11:04 am
Having taken your suggestions into account I now have the following!
Background: Noble
2D6 ------------------- Human ------------------------------Dwarf
2 ----------------- +1 Perception-------------------- +1 Constitution
3-4 ---------Focus: Dexterity (Caligraphy)-- Focus: Communication (Leadership)
5 ------------Focus: Cunning (Heraldry)----------Focus: Strength (Intimidation)
6 ------Focus: Commuication (Deception)------ Focus: Cunning (Military Lore)
7-8--------------- +1 Communication---------------- +1 Strength
9------------ Focus: Perception (Seeing) ------ Focus: Constitution (Drinking)
10-11 --------Focus: Dexterity (Riding) --------- Focus: Willpower (Courage)
12----------------- +1 Willpower ------------------- +1 Communication
Add 1 to your Cunning ability. All nobles are well schooled.
Pick one of the following ability focuses: Communication(Etiquette) or Cunning(Cultural Lore)
You can speak and read the Trade Tongue. Dwarven Nobles can speak and read the Dwarven Tongue.
Choose a class: You can play either a Warrior or a Rogue.
Choose a race: You can be either a Human or a Dwarf.
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As far as a Noble getting special treatment as regards money and the like, I'd probably run it as more of a flavour thing. For example their armour would be adorned with inlay and gold filigree and the like but would function the same.
I'm thankful to have a group who have no problem with there being imbalance as long as it feeds the story.
If that weren't the case I'd simply start the Noble with the standard 3D6 + 50 silver, but then double it. The downside would be you're more likely to be robbed and also you may have your families enemies after you.