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ClassDunce wrote:I imagine that Blood Magic will be a specialty class that'll be released in the an upcoming box set. There's really no reason to have it in this release since even in the game you couldn't be a blood mage until Level 7 at least.
I'm pretty sure it'll be there but if you want to go ahead and get started then I don't see a reason why you guys can't start a game full of normal mages and foucs on entropy magic and the more destructive primal spells, that where you would've started anyway. Build your characters up to where their characters can become bloodmages in the future.


Bill wrote:If I had to guess, Blood Magic rules will be in boxed set #2, and characters will have to be level 7 or greater to learn blood magic.
My advice is to take it slow, run a game with characters that are young/novices and have the blood magic and demon summoning be a theme of the background that the players do not directly confront at first.
This is not a good time to be running a dragon age game where characters level quickly. The 2nd boxed set might be 6 months away.
Take your time, learn the game system. have fun with very low level charcters. When the 2nd set arrives, it will probably have all you need for the bloodmagic plot.


ClassDunce wrote:Blood Magic is actually banned from being taught in the Circle, they wouldn't train anyone in it because the Chantry would freak. If you remember the reason that guy (spoiler so I won't name) had to run away from the Circle was becuase he had been studying Blood Magic.
Having a character who practices Blood Magic would be a major complication and make it alot more difficult for them to move freely throughout Fereldin if it's known that they're a Blood Mage.

areola wrote:It is safe to assume that the later set level 6-10 would feature the specializations of each classes, with blood mage being one of them hence with blood magic spells and rules.

Abhoth wrote:areola wrote:It is safe to assume that the later set level 6-10 would feature the specializations of each classes, with blood mage being one of them hence with blood magic spells and rules.
yes that does sound very logical to me. Here's hoping it comes out far quicker then 6 months

Abhoth wrote:Bill wrote:If I had to guess, Blood Magic rules will be in boxed set #2, and characters will have to be level 7 or greater to learn blood magic.
My advice is to take it slow, run a game with characters that are young/novices and have the blood magic and demon summoning be a theme of the background that the players do not directly confront at first.
This is not a good time to be running a dragon age game where characters level quickly. The 2nd boxed set might be 6 months away.
Take your time, learn the game system. have fun with very low level characters. When the 2nd set arrives, it will probably have all you need for the bloodmagic plot.
Ah oK thank you for the information, the advice is sound thank you, but may I ask why would the release be so long? 6 months seems a very long time (but I have no experience with RPG release time schedules)

areola wrote:Abhoth wrote:areola wrote:It is safe to assume that the later set level 6-10 would feature the specializations of each classes, with blood mage being one of them hence with blood magic spells and rules.
yes that does sound very logical to me. Here's hoping it comes out far quicker then 6 months
Same here. Post your gameplay report. Would love to read about the adventures you and your friends make.

Bill wrote:Abhoth wrote:Bill wrote:If I had to guess, Blood Magic rules will be in boxed set #2, and characters will have to be level 7 or greater to learn blood magic.
My advice is to take it slow, run a game with characters that are young/novices and have the blood magic and demon summoning be a theme of the background that the players do not directly confront at first.
This is not a good time to be running a dragon age game where characters level quickly. The 2nd boxed set might be 6 months away.
Take your time, learn the game system. have fun with very low level characters. When the 2nd set arrives, it will probably have all you need for the bloodmagic plot.
Ah oK thank you for the information, the advice is sound thank you, but may I ask why would the release be so long? 6 months seems a very long time (but I have no experience with RPG release time schedules)
I actually design and publish pen and paper rpgs. (really! I am not making this up. I can't tell you my company or game names because I assume I am not allowed to post that here. And yes, I know anyone can claim anything on the internet:)
So I would guess that a release schedule allows them to put more time and effort and care into each release.
As someone new to that business, I know I have trouble getting everything done on schedule. Its a ton of work to make a game.

Abhoth wrote:Bill wrote:Abhoth wrote:Bill wrote:If I had to guess, Blood Magic rules will be in boxed set #2, and characters will have to be level 7 or greater to learn blood magic.
My advice is to take it slow, run a game with characters that are young/novices and have the blood magic and demon summoning be a theme of the background that the players do not directly confront at first.
This is not a good time to be running a dragon age game where characters level quickly. The 2nd boxed set might be 6 months away.
Take your time, learn the game system. have fun with very low level characters. When the 2nd set arrives, it will probably have all you need for the bloodmagic plot.
Ah oK thank you for the information, the advice is sound thank you, but may I ask why would the release be so long? 6 months seems a very long time (but I have no experience with RPG release time schedules)
I actually design and publish pen and paper rpgs. (really! I am not making this up. I can't tell you my company or game names because I assume I am not allowed to post that here. And yes, I know anyone can claim anything on the internet:)
So I would guess that a release schedule allows them to put more time and effort and care into each release.
As someone new to that business, I know I have trouble getting everything done on schedule. Its a ton of work to make a game.
I imagine it is, I have done a PhD thesis before so I do understand the hassle that goes into any pieace of writing, revisions, fact checking, more revisions and so on. I guess I was thinking that they would be working on things con-currently so that when first box set is done, things are setup and going for the next one and so on.


Bill wrote:I actually design and publish pen and paper rpgs. (really! I am not making this up. I can't tell you my company or game names because I assume I am not allowed to post that here. And yes, I know anyone can claim anything on the internet:)


Radioactive Ape Colin wrote:Bill wrote:I actually design and publish pen and paper rpgs. (really! I am not making this up. I can't tell you my company or game names because I assume I am not allowed to post that here. And yes, I know anyone can claim anything on the internet:)
No, it's not against the terms of service here; in fact, you'll find most rpg companies and freelancers get along pretty well. We tend to be united by the love of gaming and while there are the odd personality clashes here and there these are the exceptions rather than the rule. It'd be somewhat crass if you were actively *advertising* your wares on someone else's forum, especially if you were also trashing the forum's official games, but I don't think GR would object if you mentioned you worked for X campany, or you'd worked on Y publication. After all, you're here showing love for what they're creating, and it's always cool when fellow designers appreciate what you've done because they really know what goes into it.
Take me for example; I've worked with a bunch of companies and have made many friends doing so (hence a very brief listing in my signature). I've been involved with ENnie and Origins award nominated and winning rpg publications. If anything like that was frowned upon I'd have been summarily stomped already, but I haven't.
You can see a list of the rpg publications I've contributed to HERE, if you're curious. I've even created my own rpg publishing endeavour and complete rpg in the last 7 months, and it's just about to go to print. You can see more about that at the site I linked above. So, have mo fear, you're not the only game designer here, nor the first to show an active appreciation for the work of another company.
Colin

Saisei wrote:To the OP, welcome to the hobby! glad to have fresh blood (Wahey puns).
I'm a big fan of the blood Mage class and all the neat little story ties that go with it i.e. running from both the Circle and the Templars and the possibility of becmoing an Abomination and I'm also a big fan of letting the game work for you and not the other way around.
If you want to slightly skew the rules go ahead. I might actually do it myself.
If you were looking for something related to blood magic and the core specialisation isn't there then I suggest something like this:
TALENT - Blood Magic
Class: Mage
Requirements: you must have the Magic(Blood) focus
You have delved into the forbidden knowledge of Blood Magic.
Novice: You gain the stunt Blood Sacrifice. SP cost 4. With this stunt, the cost of the spell you just cast is subtracted from your HP rather than your MP.
Journeyman: Your knowledge of Blood magic is deep. When you cast a Blood spell, its cost in mana points is reduced by 1, to a minimum of 1. You also gain one new Blood spell.
I'm not sure if that would be too powerful though. Also that wold mean creating a list of blood spells. Of course these could just be some of the existing spells but tweaked to fit what you want.
Just a suggestion anywho.


Saisei wrote:No prob. And alternatively for the Journeyman part of it you could maybe say that the Blood Mage has learned to sacrifice others around them instead (Like in the game) and they can use another party member to fuel their spells or a spell.
Of course this would have repercussions in game but that's fun too!

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