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Aldaris wrote:Hm. Then I am just going to assume that first-timer GMs will start off running the "Dalish Curse" adventure, and that has plenty of encounters. Once that one is through, the GM should have some kind of feel for combat and antagonists.


lordmalachdrim wrote:zorblack wrote:To Lordmalachdrim: Wow, that's...really quite a list of less popular RPGs. When you were playing Shadowrun and GURPS, what edition were you playing? I basically think the idea in both of those RPGs (from experience and hearsay) was that pcs very quickly became ungodly powerful and so enemy difficulty was not as much of an issue. Shadowrun in particular mostly followed a "waves of enemies" type motto to keep the pcs busy.
Shadowrun 1st -3rd Ed (just don't like 4th ed)
GURPS on and off a bit with 3rd and 4th
My players are big fans of Shadowrun 3rd, HackMaster 4th (waiting on advanced), WFRP 2nd (disgusted by 3rd), Alternity, and they rolled up characters for Dragon Age and are trying to work it into our schedule.

danbuter1 wrote:Yeah, but none of THOSE games are DnD 3e or 4e! So they are unpopular and suck!
(Or they are a heck of a lot better than 3e, but if that's all you know...)

zorblack wrote:Also to Lordmalachim: If you're really waiting for a new version of Hackmaster, you're going to be waiting for a really long time (think Duke Nukem Forever). They lost the rights to the ruleset and setting. If you're making a clever joke based on injokes from Hackmaster's fluff, then good on you! I love the references they make to the player's association lobbying for saving throws.

lordmalachdrim wrote:I guess you haven't been keeping up with things. HackMaster Basic came out earlier this year. The new version of Frandor's Keep is up for preorder. And HackMaster Advanced is slotted for release in 2010.
And now getting back on track with DA. I my self would love to get my hands on the complete system. Kenzer released HMB which was just levels 1 - 5, 4 base races and 4 base classes to whet the appetites for people at a fairly low price. And is following up with the full system.
When I first heard about DA I was hoping for something similar. Box 1 basic stuff to get started and hook em. Then the full thing for us to tear into and really see what this baby has.

zorblack wrote:Furthermore, I'd like to mention how utterly odd it is to me that the next supplement slated to come out is a huge book of precon adventures. I've never actually bought even a single precon adventure, and the system is as of right now really no more than a preview (levels 1 through 5 aren't a lot to go on).

Batgirl III wrote:Step two of my GMing style involves throwing game balance out the window.
The Dragon Age game is a dark fantasy world, with all its perils, contradictions, and surprises: it shouldn't be thought of as a “game setting” where reality somehow twists to always produce challenges of just the right difficulty for the party’s level of experience. The party has no “right” only to encounter bad guys they can defeat, no “right” only to encounter traps they can disarm, no “right” to invoke a particular rule from the books, and no “right” to a die roll in every particular circumstance.
Sometimes you fight enemies far below your skill level (and get to look like a bad ass), sometimes you gith enemies who are your equal in every way (and get to look like a bad ass), and on occassion, you are faced with an impossible to overcome foe... (and get to look like a bad ass!)
These sorts of situations aren’t a mistake in the rules, or a failing by the Gamemaster. Game balance just isn’t terribly important in old-style gaming. It’s not a tournament where the players are against the GM. It’s a story with dice: the players describe their actions, acting in my storyteller role, I describe the results, and the story of the characters, epic or disastrous, grows out of the combined efforts of me and my players. If things go well, I will be just as surprised by the results as the players!
The rules aren’t fragile, and the game doesn’t collapse if someone makes a little mistake or one character is temporarily more powerful than the others, or an encounter is “too hard.” Sometimes the GM will make a bad call. These aren’t tragedies. A roleplaying game is like the Internet – it doesn’t break if you push the wrong buttons. Game balance just isn’t a critical matter.
Now, when I say game balance I don't mean throw out classes and levels, the stunt system, or any other aspect of the rules as written. I mean during actual gameplay, you shouldn't worry about making sure everything is in some sort of esoteric balance. Don't worry, let the players go their own way and do their own thing. If things get to rough, they'll let you know. If things get to easy, they'll let you know. Roleplaying is an art, not a science.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Zapp wrote:I agree the pnp game will need a wealth of detailed information on the lands of the campaign base that the crpg doesn't need or give.
But allowing this to be its own product will allow GR to make it better.
Keep in mind that there will be lots of players who when they get their hands on the box will start to invent new lands for themselves.
I know I did that when I first got hold of my first rpgs, which like Dragon Age were boxed sets, back 25 years or so.
So believe me it is not a horrible omission from the first box set to not have complete details on Ferelden and surrounding lands.
Sure, its an inconvenience to lazy people like you and me. But we're not the #1 priority market group for this game, remember.

BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Batgirl III wrote:I'm also refuse to accept that I'm the only one who thought, "Gee, I wonder how I could make this work with Mass Effect." when they heard that BioWare was handing GR the DA license.







lordmalachdrim wrote:From Twitter:
"# Having a conference call with Hal, Steve, and Jon about an unannounced project. What we do is secret. #Pramas 4 days ago"
Who knows...

BARON wrote:I'm talking batgirl with batgirl. I love you internet.


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