Moderator: Super Moderators


Jekias wrote:Dwarven folk look cooler with Battle-Axes than they ever would with a two-handed sword (imo)

Hellebore wrote:Sure, but why differentiate them? They do the same thing, but you can pay more to have it look different![]()
Hellebore







Aldaris wrote:[W]hat fantasy calls bastard swords and real life just calls longswords[.]
BARON wrote:I'm talking batgirl with batgirl. I love you internet.




BARON wrote:I'm talking batgirl with batgirl. I love you internet.




Hellebore wrote:Look, I assumed that as the game had specifically differentiated between the weapon types, even down to the style they come from, that they were actually supposed to be differentiated beyond simply being different costs.





BARON wrote:I'm talking batgirl with batgirl. I love you internet.




discuit wrote:Um, in the real world, items aren't costed on their "effectiveness" mate, they are based on supply and demand, or cost of production. Why should a game system add some kind of "balancing" mechanism which doesn't exist anywhere else? I for one like it that way.



BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Batgirl III wrote:(As an aside, this does remind my of an interesting equipment oddity of D&D3.x which led to my playing a string of characters who all hailed from a "family of ten-foot pole merchants from Waterdeep." You see, a "Ladder, 10-foot" cost 5 copper pieces, but a "Pole, 10-foot" cost 2 silver pieces... So you purchased dozens of 10-footladders, removed the cental rungs, and started selling ten-foot poles at a huge profit margin! So yes, I had four or five characters all with the surname "Polcarver.")


Users browsing this forum: No registered users and 2 guests