extrakun wrote:Defend Ally: You are there when an enemy strike your designated ally in combat. The target of the enemy will switch to you instead; however, you have to roll your Defense, which is 3d6 + Dexterity because of the complex maneuvering required. However, as this is a defensive action, you still gain a +2 bonus.
Hmm,. A simpler version of this would be to allow the Defensive Stance stunt to be "given" to a nearby ally (possibly costing an extra stunt point).
Interrupt Enemy: You attempt to strike an enemy who is about to attack your ally. Make an attack as usual and match it against the enemy's attack roll (not Defense). If you roll higher, you cause damage and disrupts the enemy's attack. If not, your ally will be targeted as normal.
Hmm, that stunt that lets you make an extra attack could allow you to lash out at an ally's nearby foe (to weaken it and maybe cause it to give you some attention too).
I like your alternatives. I just feel the need to comment on how similar things are already possible with the existing rules (to a less specialised extent).