Instead of going straight RAW, we did add a house rule where the maximum number of stunt points you could use from the Dragon dice could not exceed your margin of success. (So even if you roll three sixes, if you only succeed by three, you only get to use 3 points)
We setup a duel between two characters:
Draeden, the Rogue City Elf armed with a crossbow and a shortsword
Throshbeard, the Dwarven Warrior, armed with a crossbow, two-handed axe and spear.
The fight begins with both combatants 40 yards apart, and Draeden easily wins the initiative, steadily aims his crossbow, fires and hits, also managing to yield a stunt point which he uses to push Throshbeard back. (error number one: he should have burned the points on instant reload.)
Throshbeard loses almost a third of his hitpoints due to a really good roll, and decides that his best bet is to close range, so he starts running towards Draeden.
Draeden then reloads while Throshbeard moves forward and draws his axe.
Draeden smiles, levels his crossbow and aims. Throshbeard is no longer at long range so this should bean easy shot... Unfortunately the bolt whizzes over Throshbeard's head.
Draeden uses a 'free action' to stop smiling.
Throshbeard manages to close the gap on a full run (Dwarves in the open with no terrain and no missile weapons seem to be meat on the table versus faster missile armed opponents... Which is good.)
Draeden foolishly swaps weapons and takes a swipe at the dwarf with his short sword, missing by a mile.
Throshbeard finally has his chance to thank the elf and hits for almost 50% of the Elf's health, but manages to not roll doubles. Given his two handed weapon mastery, he pushes Draeden away (Error number two: Good to keep missile armed opponents in melee...)
Draeden runs, Throshbeard runs after him.
This continues for a bit until Draeden gets some room to do a weapon swap for his crossbow, followed by a move and fire on the following round.
This time the bolt hits home, with doubles, allowing him to add another 1d6 to the damage roll, knocking the dwarf down to 8 hitpoints.
Throshbeard is in charging range and rolls a devastating hit, yielding enough stunt points for a lightning strike.
His first damage roll with modifiers came to 20pts of damage, his second attack also hit for 20pts.
Draeden had 15 hp left before the attack, after armor soak, he took 36 points of damage leaving naught but an elf-shaped bloodstain on the battlefield.
Thoughts:
- Limiting stunt points to no more then margin of success seemed to tie the end result of the attack to 'solidness' of the hit in a fairly satisfying way. It also hamstrung Draeden as his first hit would have been MUCH more effective using RAW.
- Fast, mobile archer types should avoid crossbows. Major reload times mean great limitations on 'shoot and scoot' tactics which is realistic. If Draeden had a regular bow, he could have whittled the swarf down in this fashion.
- Dwarves should pick fights with others that are already within easy axe-swinging distance. Those tiny legs make for slow charges
Overall alot of fun, looking forward to actually playing an actual adventure next...




