Douglas Adams once described a vehicle moving as a certain function of speed R, which is the speed you need to be traveling to get there at the time you need to be there. This is exactly how fast heroes in Dragon Age travel overland, as far as I am concerned.
The Speed of Plot means that distance overland is largely irrelevant. If the heroes need to get from Ostagar to Redcliff to prevent the Evil Spooky Ritual, they will arrive at one of this possible times:
Before it happens, in which case they can try to prevent it, lay traps, steal the MacGuffin... whatever the GM thinks makes for a better story. (e.g., Aragorn and companions arrive at Helm's Deep before the armies of Mordor.)
As it happens, in which case the heroes arrive just in the nick of time and get to have a Big Damn Heroes® moment or an epic battle... whatever the GM thinks makes for a better story. (e.g., Malcolm Reynolds and Serenity arrive in town just before the angry mod torch River and Simon.)
After it happens, in which case the heroes have to deal with its aftermath, mop up the bloodstains, have a downer ending or cliffhanger... whatever the GM thinks makes for a better story. (e.g., the Warden and his party arriving at the Circle Tower in DA:O.)
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