face p0lluti0n wrote:Stuff like charm person or flying or telekinesis or invisibility. I understand that outright mind control stuff is blood magic and therefore a specialty, but in the reviews and previews so far, I've seen little of any illusions, divinations, or other noncombat type spells.
You must not be under the misimpression that magic is all-powerful. There are limits, and not even the greatest mages may overcome them.
No one, for instance, has found any means of traveling--either over great distances or small ones--beyond putting one foot in front of the other. The immutable nature of the physical world prevents this. So no, you may not simply pop over to Minrathous to borrow a cup of sugar, nor may you magic the essay you "forgot" in the apprentice dormitory to your desk. You will simply have to be prepared.
Similarly, even when you send your mind into the Fade, your body remains behind. Only once has this barrier been overcome, and reputedly the spell required two-thirds of the lyrium in the Tevinter Imperium as well as the lifeblood of several hundred slaves. The results were utterly disastrous.
Finally, life is finite. A truly great healer may bring someone back from the very precipice of death, when breath and heartbeat have ceased but the spirit still clings to life. But once the spirit has fled the body, it cannot be recalled. That is no failing of your skills or power, it is simple reality.
--From The Lectures of First Enchanter Wenselus.
DocEldritch wrote:I already plan to add in more spells, if I run the game (maybe when a couple more of the sets are out), things like minor divinations, some illusions, limited flight (yes, teleportation is not possible in the setting, by the known abilities of magic, but flight? It does not instantly move you from one place to another, so no problem, to me), perhaps some other things.
Balgin Stondraeg wrote:Rather than divination spells, might I suggest a sensitivity to the Fade? The mage being highly sensitive would be able to pick up on things taking place in the fade and basicaly ghet the "mood" of current background events driving things taking place in the real world before him. This could also work as a kind of foretelling (foreboding, if you will). I'd rather see this as a talent rather than a spell.
That way you wouldn't really be breaking established world lore so much as expanding on it.
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