Krovikan wrote:any change notes? I didn't see any on the e-mail
This is the major stuff.
Page 20, Apostate table: The elf benefit for rolling a 12 is currently Dexterity Focus: Bows. Delete that and put in Weapon Group: Bows instead.
Page 22, Circle Mage table: The elf benefit for rolling a 12 is currently Dexterity Focus: Bows. Delete that and put in Weapon Group: Bows instead.
Page 40: In the Armor and Shields Details section, delete the entire entry for Weight.
Page 41: In the Weapon Details section, delete the entire entry for Weight.
Page 44: In the Adventurer’s Gear table, add the following:
Quiver 2 sp
It’s described on the page, but was omitted from the table for some reason.
Page 57: The last sentence in the Tests and Time section says, "When it comes around to your turn again, you get your three actions as usual." That should be two actions.
Page 61: Replace the Disarm Stunt with this:
Disarm: You attempt to disarm the target with your melee attack. You and your opponent must make an opposed attack roll. These attack rolls do not generate stunt points. If you win the test, you knock your enemy’s weapon 1d6 + Strength yards away in a direction you nominate.
GM Guide
Page 38: The entries for levels 3 and 4 on the XP table are incorrect. The correct table should be:
XP Total Level
0-1,999 1
2,000-4,499 2
4,500-7,499 3
7,500-10,999 4
11,000-14,999 5
Page 40: In the entry for the Wounding Missile item, the second sentence says “swift missile.” That should, of course, be “wounding missile.”
There are Intelligence tests called for on pages 45 and 46. Those should say Cunning instead.
Then Intelligence is used in the following stat blocks:
Angry Villagers (page 58)
Haran Mullin and Kesla Mullin (page 60)
Blood Crow (page 63)