Moderator: Super Moderators








Machpants wrote:... I also (cos I don't like Rogue's being better in heavy leather than fighters) going to change their Rogue's Armour feature to a free Armour Talent at Novice (special: you are unable to get better than Novice through any training).
MP





Hellebore wrote:However, the encumbrance level for plate armour would be murder on a first level character - again (IMO) as it should be.
Hellebore wrote:If a 1st level character can wear fullplate, what's left for them?

Lyger wrote:You can make the case that a first level character would have had the training to wear such heavy armor, especially if he was from a social class that could afford to outfit him in it.
Lyger wrote:But doesn't that make new and better stuff into a campaign motivation? Also consider that the heaviest armor that you can manage shouldn't always be the only stuff that worth wearing. It's worthwhile, from my personal standpoint, to create situations in which going with something lighter is the best thing. In the real world, Knights didn't always go for the heaviest stuff they had, and I suspect that they had good reasons for that.

Hellebore wrote:Armour traing requires strength and constitution training - you can't just be abstractly trained to be able to wear 20kgs of steel.


steveman wrote:And said training is no where nearly as difficult as you imply. In the span of 3 months I went from a drug abuser with no muscle mass but a lot of body fat into a physically fit U.S. Navy Sailor able to pass the Physical Readiness tests of a decade ago. Before I singed up I wasn't able to walk 5 miles with just a backpack full of school books. But after that training I came out of it able double time march 10 miles with a 40 lb pack and a loaded M-16. And believe you me, the training I went through was nothing compared to what a formalized solider/city guard would have to go through when knowing that literal demons could be knocking at their door.
And I have since then gotten involved with the SCA. And steel plate armor, while heavier than my old pack on a scale, fits the body better than a hiking rack and stresses my body less. After I broke my back I could no longer do the long marches or the running, but I can still wear a suit of plate armor for a day and barely be sore.
steveman wrote:Now, I have a very important question. Does your system add more fun to the game than minutiae, or is it just a peace of mind thing?

Machpants wrote:Well IRL aside (my experience of armour is G-pants and ejection seat!) I am now leaning towards a more balanced solution.
the problem is not just dwarves are slow but elves are fast... and these happen with no balance (and I know balance isn't everything but.....).
So as we are using minis but not the grid I am now leaning towards:
dwarf/human/elf
Move: 9/10/11
starting health: +2/+0/-2
So the differences are still there, an elf is faster than a dwarf, but also frailer. But both not by much, the extremes are not so pronounced. And if you are a dwarf warrior (not fighter.. not fighter... not fighter...) you can put some of your level advancements into dex, not just strength.
what think you?

Phelan wrote:Machpants wrote:Well IRL aside (my experience of armour is G-pants and ejection seat!) I am now leaning towards a more balanced solution.
the problem is not just dwarves are slow but elves are fast... and these happen with no balance (and I know balance isn't everything but.....).
So as we are using minis but not the grid I am now leaning towards:
dwarf/human/elf
Move: 9/10/11
starting health: +2/+0/-2
So the differences are still there, an elf is faster than a dwarf, but also frailer. But both not by much, the extremes are not so pronounced. And if you are a dwarf warrior (not fighter.. not fighter... not fighter...) you can put some of your level advancements into dex, not just strength.
what think you?
As for the Health issue it doesn´t seem necessary to mod that from start. A dwarf has +1 CON, so +1 Health/level, they already have an increasingly larger amount of Health as the game progresses anyway. And I would guess a warrior dwarf is more likely to favor increasing his CON in-game than say an Elf warrior, so the difference should get bigger and bigger.
I would however consider using a "halve speed penalty from armor" rule for dwarves.


Hellebore wrote:
Whilst true the same also applies to the Fereldan freeman, so you're still stuck with a slower freeman...
Hellebore

Phelan wrote:SnippedHellebore wrote:
Whilst true the same also applies to the Fereldan freeman, so you're still stuck with a slower freeman...
Hellebore
I don´t feel "stuck" with any character of my choosing.
However, another question just occurred to me: Do you recalculate your Speed when you increase your DEX? (If so, I can easily see some absurd movement differences at higher levels.)

Machpants wrote:Yeah your point of the slower freeman hit a chord with me, it is bad balance (although obviously balance is not the only goal in a RPG!). Yes dwarves have +1 on but everyone has +1 something so it is not a balancing factor. Just makes dwarves tougher than old leather... which is right IMO!
I forgot to add that I think the armour penalties are too severe to speed full stop. I am thinking to keep the same penalties to untrained dex, apart from speed. and apply 0,1,1,2,2,3 to speed whether trained or untrained. But not so sure about that cos 10 damage reduction is real big! This part I may leave until after a few games, maybe even a few months (until the player's start getting the heavier armour) before changing.
But the speed and health changes are looking good to go from the start, unless someone comes up with a compelling argument.

Hellebore wrote:
Well, I meant that you're stuck with the same problem that is being discussed now - a dwarf will have a slower speed than everyone else and a fereldan freeman receives the same +1 Con at character creation - making them ruleswise a faster version of the dwarf.
And yes, you do. You add your dex to your speed. As far as I can see, if your dex is higher, your speed is higher because you would no longer be adding your Dex to speed if it's a different number. The same is true of Defence.
Hellebore

Users browsing this forum: No registered users and 2 guests