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shonuff wrote:the reason for the small numbers is that the dwarves are segregated from the darkspawn, and they do not come into contact with the taint and live, generally.
That depends - Corypheus was a Darkspawn and he had his own cult of "indoctrinated" dwarves. But yeah, otherwise the Darkspawn would care little for mortal followers, which is why I suggested they'd just kill them as the cultists offer them the item. Basically, that the item in question would end up with the Darkspawn by coincidence (some human fools who thought they could "ally" with them) and the horde didn't actually intend to steal it.rschweik wrote:A cult would be cut down by darkspawn, not embraced by one
That's a pretty cool idea! Though it makes the taint seem to work somewhat slowish, especially when it only progresses if you get "infected" again and again, but not by itself...Hellebore wrote:The 40k corruption point effects would be good inspiration imo. Not necessarily the way you get them (ranging from 0-100 corruption pts) but the effects are nice and dark. For example, every time you receive your Con in taint points you gain a taint trait - sudden outbursts of aggression, sensitivity to light, craving raw meat etc.
Lynata wrote:I don't suppose there is any way to heal the taint - but would it be possible to take the Joining whilst already being corrupted by the Taint, and would this still have the slowdown effect on it?
Really? Phew.. one of these days I've gotta play that awesome game another time...Scion of Haven wrote:This is, in fact, how the Dalish PC joins in Origins.
Elfie wrote:shonuff wrote:the reason for the small numbers is that the dwarves are segregated from the darkspawn, and they do not come into contact with the taint and live, generally.
Yeah I'm gonna have to go ahead and disagree with you there Dwarves are closer to the taint than any other race. They live below ground, connected to the deep roads. They are in constant threat of darkspawn incursion. The Dead Legion (of dwarves) constantly give their lives to hold back the darkspawn menace. Perhaps the reason for the perceived small numbers of dwarven ghouls is that the dwarves (probably the Legion in fact) kill them before they reach the surface.
As you said, dwarven broodmothers are the most common, exactly because the dwarves and darkspawn live so close to one another.
Hellebore wrote:From a purely story perspective the players don't have to know how much taint they've got, the GM could keep track of it and tell them that they're starting to feel wierd (leading to paranoia over it), so there's not necessarily a numerical value placed on degree of taint.
Or you could pull the cheap but useful 'PCs are heroes' and thus don't instantly ghoulify.
If I was running a game I'd probably have 3 'symptom' tracks: Taint (The Blight), Corruption (level of demonic influence leading to abominating) and Insanity.... so a PC could end up as an insane demonically possessed ghoul...
shonuff wrote:You backed up my point. While the dwarves are generally fighting a losing battle with the darkspawn, the general population is segregated from them by the Legion of the Dead. Dwarven ghouls, IMO, are going to be rare because the darkspawn are typically not running amok amongst the dwarven population. It's battle, and typically it's to the death.
On the surface, the darkspawn are mobile and amongst civilian and refugee populations, so the taint is easily spread. People are traversing and reinhabiting what was darkspawn territory, while that is not commonly done below ground.
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